Aphrodite's Recent Forum Activity

  • May or May not be related as I'm unsure what the OP wants exactly

  • felt very laggy during my second playthrough on NW.js but not in the others, dunno what could be causing this.

  • I'm not 100% sure on that but I think you can call a C2 function in javascript, just make it return the value of the variable you need and you should be ok, never tried though.

    c2_callFunction("name", ["param1", "param2"])

    source https://www.scirra.com/manual/149/function

    EDIT: just tried it: https://1drv.ms/u/s!AjkoCSebIn9JiXcTHqtxEm0psfjb , it shows the variable name in the prompt and sets the result of the prompt to the variable

    you may have to url encode it in the function to ensure no syntax error can be done.

    EDIT 2: doesn't seem to be an issue with characters in the end, so url encoding it is not needed it seems.

    in any case, you have to handle the fact the player may simply cancel the prompt too.

    also rojohound solution seems to be easier and faster, did not read all the way through, duh, I'm dumb.

  • I know of the most well known games, like "Airscape the fall of gravity", and "the next penelope", but I think other made their way to steam like "Kitty Kitty Boing Boing: the Happy Adventure in Puzzle Garden!".

    another thing to keep in mind is if you ever manage to earn a certain amount you will need a business license rather than a personal one.

  • I made it so the buttons are at the center of the pictures (I also applied the maths for the 4 zones so you don't have to bother too much with it), I added an instance variable to differentiate the buttons, and changed the origin point of the button to center this time (since we want them to be centered), you can try to tweak it if you want.

    Also got rid of the anchor behavior as we do it manually

    https://1drv.ms/u/s!AjkoCSebIn9JiXVidZ7-v2U5YiJ8

    Also, ViewportLeft(416) (or whatever number it was) means nothing, the number is the one of the layer, or the name of the layer, since there is only one, I used 0 to reference it as you must reference the layer needed.

  • I don't do private help, sorry

    EDIT: did not see the last post, glad you fixed it

  • C2 is event only, doesn't mean you cannot do complex things with it though, plus there is a way to create plugins yourself, also most games I saw being sold are html5 games sold to web publishers (we are talking selling one time for some hundred bucks) even though some games managed to be sold to actual customers (like the ones published on steam) , keep in mind that it is a web games based engine at its core so you can end up having to optimise quite a bit.

    The actual market may have changed though, I never sold any game to customers myself (didn't want to) so others may have a better knowledge about that.

  • Yes it should work but the origin point or the sprites should be at the top left, keep in mind it might deform them though, you will have to try it and see if it fits your needs

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  • that's the first time I share with onedrive, let's hope that works out.

    https://1drv.ms/u/s!AjkoCSebIn9JiXP74TT2E9q6EL8K

    I hope the exemple is clear enough. for more infos on those expressions, see: https://www.scirra.com/manual/126/system-expressions

  • I think you'd be better off using the viewport expressions, will see if I can do a quick exemple..

  • also a quick note I remember (seems to not have been changed): included triggers fire always first, then the one on the event sheet fires, dunno why (if you putted the content of the include instead of the include, it actually is destroyed).

    for the normal events, they run from top to bottom, so it can be legit for an include to not be on top.

  • Cipriux makes sense, still a bummer but I can understand, they also have the arcade going on.

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Aphrodite

Member since 20 Dec, 2011

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