Callan S's Recent Forum Activity

  • It's a process of taking a vague overall idea and breaking it down into overall components and what they would need, so when you get to actually programming you know what you are constructing, piece by piece.

    Coding actually takes dozens of small actions to do just about anything. To coherently do those actions it's good to write down what task you are doing. In my documents I write things like 'Make 'Money' global' and such. Because there's a real difference between directing what is to be done and doing it - you have to act like a manager and then a worker. A document helps you sort out the manager orders to you when you are the worker.

  • I'd suggest going even simpler, make a block avoider game where you have to avoid for X seconds to win, get a front screen on it and an end screen and a score submit.

    Getting projects completed is more important than the idea you have for the game. It's more important to complete projects, because that gives you finished project experience points, essentially.

  • Sort of getting it - ran a game with just one green and one blue, seperated - the blue seemed to do really poorly, while the green multiplied rapidly then started sending attack stars against the lone blue.

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  • I'll take that silence to be a resounding acceptance of the project idea! :p

  • I was thinking of a game with vaguely realistic money gaining method - you'd be gaining referrals, who would passively gain you money each day (bit of an idle game). You'd maybe gain energy by developing your energy source, then spend it to gain game world referrals.

    I was thinking a small game, maybe made in three weeks.

    I saw a game on the scirra arcade here that was about making videos (by just clicking a button) and gaining subscribers, which had a fair few plays.

    Or is there something else you guys are anticipating more?

  • For me I write games that have an aspect of how I want RL to be. That's why I finish the game - because it's about something I care about in real life. The game doesn't have to work - what it has to do is be relevant to your real life, to a degree. It can have a ton of fantasy aspects, but it still needs to be a little bit relevant.

  • Do you/will you get some kind of points as you travel? As in I think such bits will be an interuption to gameplay if they don't gain the player anything. They could even just gain the characters frustration points, which helps them do more damage in combat latter on, lol!

  • I think it loses something in translation

    What's the gameplay involved? It seemed to be an animation only in the video?

  • Played and ran out of bullets. Ran over some gun items but I was still out of bullets and couldn't figure how to reload

  • Set a deadline - the game is either complete by then or left an unfinished hulk.

    You will start to feel you need to compromise to beat the deadline. This is a good feeling, go with it.

  • Thanks!

  • I've uploaded a new version of my game to fix the score submission, but I can tell it's not running the new version.

    Does it actually update immediately but my cache is holding onto the old version of the game? I'm using chrome. Just tried firefox to load my game and that still came up with the old version.

    I've uploaded new versions of prior games before and it's taken a few hours for the new version to start being served by the arcade. I'd just like more of an idea of the time it takes, thanks

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Callan S

Member since 2 Oct, 2015

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