Callan S's Recent Forum Activity

  • Not sure if the score submission system is working. Has anyone gone past the first screen - it should trigger a score submission at that point.

    Edit: Yep, completely forgot to include the save events sheet!

  • Could you say the colours of each thing - what colour is an ATP?

    Are they supposed to be part of the same body? Are the red ones invaders? I mean, I'm not sure how spikey things wearing down other cells would help? Who are they attacking?

    It was fascinating but I was pretty clueless as to the dynamics of what was going on

  • I don't really understand what is going on, but am strangely fascinated!

  • https://www.scirra.com/arcade/adventure ... uyoa-13807

    A simple journey and adventure game that is partially an idle game. I like the adventurer traveling across the landscape, fighting Khloro monsters and collecting chests of gold dust or gold ore, gaining Lettuce Leaves to replenish energy over the journey. It has a promotion of growing food, which I advocate for. And it has lore about the mythical Duyoa, as you travel along!

    Built over about three weeks (though I use the chassis of previous games I've made to build the new one, so that saves some development time)

    https://www.scirra.com/arcade/adventure ... uyoa-13807

  • What are you trying to get with having it all on one level?

  • Try an opt in advert view that stays for 30 seconds and gives a bonus that just keeps increasing with time and plays - ie, becomes increasingly attractive to use.

  • Yeah, blackhornet is right, event 5 just keeps running and adding to the level every tick, UNTIL one of those things is touched.

    Try making it make win =2, then use a new statement to check if win=2, then if it does, do the touch stuff after that.

  • In terms of keeping the information in between plays, you want to look into the local storage object and storing information with that.

  • Smooth play and cycle between fail results. I thought it was going to be an endless runner type - not my personal preference to time avoidance of an enemy by bouncing off a wall then bouncing off another one to turn around again. But maybe that's just me.

    Quite slick overall, well done

  • Yeah, looking at the screen shots but can't really figure out what's going on

  • Looks cute!

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  • https://www.scirra.com/arcade/other-gam ... game-12006

    This is a very small game and technically a finished one, but its so small that I wasn't sure it qualified for the completed creations forum. I am interested in feedback on potential new features I could use for a follow up, so that suits this forum.

    [quote:12wid92r]A tiny experimental game. The Khloro are spreading, threatening to destroy livelyhoods - will you slay them and loot gold motes from them?

    This wasn't part of a game jam, but like some jams have a 24 hour limit, I built this with the goal of doing so in a short time (on a pre existing frame I'd coded) so as to quickly build something. I have a few projects that are basically finished but need polish and I haven't polished them - I wanted to get out of that cycle of not actually finishing something, even if I finished it quick! And heck, if the central theme doesn't get some engagement, why elaborate on it for dozens of hours - so this is an experiment in seeing if the central theme sticks at all. Thanks for reading <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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Callan S

Member since 2 Oct, 2015

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