Hi
I want to create a game with a 3d camera, like Don't Starve. The camera is directed at an angle to the layout, and the sprites themselves are at an angle perpendicular to the camera. This way sprites will not be distorted unlike the background. And that's what I did. But there will be a problem of displaying a coin, which, in theory, should pop up at the top of the sprite and, accordingly, it has a large Z height and when there is a very large sprite on the stage that can be in front of this coin. transparency from a large sprite obscures the coin. This is shown in the C3 file. I have tried many options and I tried to use rendering by distance to the camera, but it has a different problem - transparency is superimposed on translucent textures such as shadows or glow. Is there a correct way to display a coin in this style, or is it a issue with C3?
Key 1 brings the camera closer, key 2 moves the camera away. By holding the spacebar, you can see what is happening from the side. Sprites can be dragged. And you can scroll the scene.
drive.google.com/file/d/1FzvShspaLqKUcbg0VBHOF9vtE8MOeHVD/view