q3olegka's Recent Forum Activity

  • It seems that the translation of the sprites position is not quite accurate and the sprites "walk" when moving the camera. Any thoughts on how to fix it?

  • rufson it looks cool! thank you)

  • Note: The GIF shows standard mechanics with a 3d camera and the tilt of sprites. A variant with a 2d layer and sprites is in the source and there, when the camera approaches, the problem with changing the size of sprites is shown.

    Thanks, I'll try to study this question better) I'll try to fix the problem with the size of sprites and use controllers for movement

  • Colonel Justice I managed to use coordinates for sprites on the 2d layer. But I do not understand how to achieve the correct size of sprites. This method can be used for a coin in my case. Since the question arises how to move sprites if we constantly set their position.

    drive.google.com/file/d/1Z36JfxluwTB0vrWVDJi97Ko6H5HAkvq3/view

    But even a coin I would like to animate (smooth movement up and down). Therefore, the ideal option would be for a coin or a flying ship that comes from the sky or whatever to be displayed correctly in 3d mode. And here is an example of a game in which i want to do this:

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  • Thanks! It will be interesting to try. But it seems that this will require a lot of calculations for the CPU. I will conduct some tests and I think I will write in this topic about the result

  • Colonel Justice Yes. But it seems to me that the effect of distorting the background and maintaining the correct proportions of sprites will not be achieved in other ways. Or am I wrong? At least to make it look like a working option, not just a possibility.

    Ashley But the effect I'm trying to achieve will disappear with other options. After all, creating a regular game in isometry is not the goal I'm aiming for. Imagine such a game City Builder with such an effect. It looks awesome

  • I don't need an example of this game. I need to figure out how to solve the problem with a coin that is covered by a large sprite

    The coin is located above a small sprite. All sprites are displayed perpendicular to the camera. But the coin is covered by the transparency of the large sprite in front of it

  • And what about the problems with transparency and glow/shadows when using a distance render?

  • Ashley I have read this manual several times. Can you use my example to show what my mistake is?

  • Hi

    I want to create a game with a 3d camera, like Don't Starve. The camera is directed at an angle to the layout, and the sprites themselves are at an angle perpendicular to the camera. This way sprites will not be distorted unlike the background. And that's what I did. But there will be a problem of displaying a coin, which, in theory, should pop up at the top of the sprite and, accordingly, it has a large Z height and when there is a very large sprite on the stage that can be in front of this coin. transparency from a large sprite obscures the coin. This is shown in the C3 file. I have tried many options and I tried to use rendering by distance to the camera, but it has a different problem - transparency is superimposed on translucent textures such as shadows or glow. Is there a correct way to display a coin in this style, or is it a issue with C3?

    Key 1 brings the camera closer, key 2 moves the camera away. By holding the spacebar, you can see what is happening from the side. Sprites can be dragged. And you can scroll the scene.

    drive.google.com/file/d/1FzvShspaLqKUcbg0VBHOF9vtE8MOeHVD/view

  • Only Speech recognition works. In the other examples, even though I get access to the microphone, nothing happens. Strange. Can anyone else check on android?

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q3olegka

Member since 30 Sep, 2015

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