q3olegka's Recent Forum Activity

  • How can I track that my browser page has been minimized?

  • After clicking on the pause button in the debugger, the time, wall clock time and tick count continues to count down. But I found a problem. All because of the multiplayer plugin. And I have a question, is this normal? It looks pretty weird. In C2, when using multiplayer, pause works a little differently (time and tick count is freezing)

  • Hey. I have a sprite with a timer behavior. At the beginning of the level I start it and after its completion I start the same timer. It turns out an endless loop. The problem is that if you minimize the browser window, the game stops, but the timer continues to work. With a pause in the debugger, it also works, but with a timescale = 0, everything is fine.

    I tried the same principle in an empty project and there was no such problem. But I can’t find the difference in logic between the empty project and my project. So the question is, what could lead to such a problem with a timer in the project?

  • You can draw transition animations if you want to.

    No, you cannot draw a smooth transition from ALL animations to each other

    True, but in this day and age it pretty much doesn´t matter

    This has another more important meaning - if a sprite contains a large number of animation frames (it occupies a large amount of memory, respectively), then a delay may occur during its creation (the microlag of the entire game). Therefore, you need to upload such sprites before they are created.

    And since because you said it cannot be done with the same quality in Construct... observe:

    I saw this game. Good example. But not quite what I meant

    And I think it’s not quite right to say so - "You can do it, just draw." Not only will this add problems to the game and so it will take even more time to implement and require great drawing skills. Not every developer has it. Therefore came up with special programs that enhance the quality of games and simplify their creation. They support a large number of engines, but not C3.

  • With this approach, you will encounter a lot of restrictions and you will not succeed in smooth transitions from one animation to another. Also, your game will take up more memory at times. Using programs like spine provides a huge advantage for creating games on the engine

  • I think C3 should creating similar games in 2020, but it still can't. There is still no deformation mesh :(

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  • You are saying obvious things. Of course, you cannot count 5 million downloads for 5 million purchases. But even if you take 1% of 5 million, it will be a rather large amount. I don’t have information, so I’m only assuming. And I can understand the Spriter team with their delays and problems. But Construct has a huge community in many languages, which speaks of its popularity. And constantly saying that “we have a small team” is strange for me. I could be wrong. Just an opinion. Because I make money on Construct and I would like him to always be in the top

  • Take a look at showcase by construct and godot or gamemaker. It sometimes seems to me that construct themselves do not want their product to be more popular (although I know that it is not) But why do they show such bad games? This is the face of the engine. These are games of the 2010 level, plus some of them are just prototypes. What is this nonsense? Why did they remove nice beautiful games, for example, a rhythm game from Steam, from a showcase?

    The C3 editor has become slower than the C2 editor (the animation editor is slow, the graphics on the layout take several seconds to load). At first I thought the problem was in my laptop, but on the new modern laptop the editor is still slow.

    Ashley says all the time that they are a small team. So hire more employees. I will not believe that you do not have the means to expand your headquarters. You have 5 million downloads of C2 and 100,000 users create games every month. More employees -> better engine quality -> more users -> more profit. It work like that right?

  • Thank you, it solves my problem!

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  • I have 2 devices on android and everything worked on both devices when I checked a month ago. I do not know what happened and why not a single parameter gyro and accel works now. Does it work for you?

  • Someone please check the operation of the accelerometer after exporting to android.

    This is a link to the original example "Infinite jumping"

    q3olegka.com/demo/jump

    granted is OK, but accel is still not working

  • I mean the animation of the picture starts to shake

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q3olegka

Member since 30 Sep, 2015

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