q3olegka's Recent Forum Activity

  • I added posts on github and sent you an email. Please check. Thank

  • Hey, Ashley. I recently sent a bug report on the github about a black screen in safari 12+, but I did not want to attach the source there. Now, after adding the warpObjMask effect, I get an error in the console and in chrome. I can personally send you the source in order to understand the problem. But I can not find your mail

  • No, all is well. My fault. But what about this?

    drive.google.com/file/d/1bv5mAXtbKeRJS-3q2qeX4mgD9hWAEXTH/view

    cap

  • Should this code work? I get a JS error

  • Version 162 caused an error and freezes in the old source. But I did not understand why. Now update 162-2 has appeared and it seems a bug is associated with this effect. Something is wrong with him. It should cause a wave of distortion. But now he flips the picture

    gph.is/g/ZlY17Bx

  • Mikal

    Yes, thank you! :)

    One more question. Will there be a performance difference when compared to frame-by-frame animation, except a smaller memory requirement?

  • Mikal

    It looks great!

    I would like to ask. Is this just an example that spine can work with C3? Or could it be more than a demonstration of an animation mesh?

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  • PixelSwanGames

    I supported spriter 2 and bought it. Because they announced a demo at the beginning of the year. A YouTube video trailer for more than a year. As a result, at the beginning of the year we received nothing and even now there is nothing.

    But spine is already a finished program with a lot of functions.

  • Fine. None of the two companies have the opportunity to develop a plugin. As a result, a large number of developers and potential customers of both companies do not use them products.

  • It seems that most people do not understand how much this option can improve the quality of the game. I am applying an example of a difficult game to develop. But this is what the construct should be able to do in 2019.

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  • - Inconveniently. The rotation arrow is displayed at a great distance from the sprite, and if the sprites are next to each other, it makes it difficult to select another sprite

    - I have a small millisecond bug at the beginning of the arrow display. The arrow (or a small part of it) is displayed for a millisecond elsewhere than it should be (Gif did not display this glitch)

    - Due to the fact that the sprite can be rotated from many sides (is one side not enough for rotation?), It constantly appears when you move the cursor next to the highlighted sprite. This appearance and disappearance of the arrow is very annoying.

    In my opinion, the sprite rotation system in C2 is much more convenient

  • Advertising is set up so that it is launched after each press of the button (with each transition between the screens). Technically, it should start immediately after the click, but it has a delay and it starts a little later and during this time the next screen appears.

    I hope we understand each other correctly)

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q3olegka

Member since 30 Sep, 2015

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