q3olegka's Recent Forum Activity

  • I have £34 in my account and £43 has not passed 60 days yet. Can I pay for a license for Russia with this money now or later?

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  • rufson Yes it works thanks. I really liked your example and I was looking for the best optimization for it. Because I don't really like that all objects are in the same sprite. But the options I tried turned out to be worse than they are at the moment. Do you think there is a possibility of better optimization? Or leave the optimization at the same level, but put the objects in different sprites?

    And most importantly, do you have a formula for such a mode?

  • It seems that the translation of the sprites position is not quite accurate and the sprites "walk" when moving the camera. Any thoughts on how to fix it?

  • rufson it looks cool! thank you)

  • Note: The GIF shows standard mechanics with a 3d camera and the tilt of sprites. A variant with a 2d layer and sprites is in the source and there, when the camera approaches, the problem with changing the size of sprites is shown.

    Thanks, I'll try to study this question better) I'll try to fix the problem with the size of sprites and use controllers for movement

  • Colonel Justice I managed to use coordinates for sprites on the 2d layer. But I do not understand how to achieve the correct size of sprites. This method can be used for a coin in my case. Since the question arises how to move sprites if we constantly set their position.

    drive.google.com/file/d/1Z36JfxluwTB0vrWVDJi97Ko6H5HAkvq3/view

    But even a coin I would like to animate (smooth movement up and down). Therefore, the ideal option would be for a coin or a flying ship that comes from the sky or whatever to be displayed correctly in 3d mode. And here is an example of a game in which i want to do this:

  • Thanks! It will be interesting to try. But it seems that this will require a lot of calculations for the CPU. I will conduct some tests and I think I will write in this topic about the result

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  • Colonel Justice Yes. But it seems to me that the effect of distorting the background and maintaining the correct proportions of sprites will not be achieved in other ways. Or am I wrong? At least to make it look like a working option, not just a possibility.

    Ashley But the effect I'm trying to achieve will disappear with other options. After all, creating a regular game in isometry is not the goal I'm aiming for. Imagine such a game City Builder with such an effect. It looks awesome

  • I don't need an example of this game. I need to figure out how to solve the problem with a coin that is covered by a large sprite

    The coin is located above a small sprite. All sprites are displayed perpendicular to the camera. But the coin is covered by the transparency of the large sprite in front of it

  • And what about the problems with transparency and glow/shadows when using a distance render?

  • Ashley I have read this manual several times. Can you use my example to show what my mistake is?

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q3olegka

Member since 30 Sep, 2015

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