I haven't seen this yet, and will look at it today, but can someone who has seen it tell me if the flow chart has the following:
Ability to change variables
Has IF/THEN/ELSE commands?
I've been using a program called Arcweave, and created an interface that allows me to have Construct 3 understand it. It's not been easy, and I shelved the project when I saw Construct was getting FlowCharts, but it needs to be more or just as powerful as Arcweave.
Just had a look at the new flow chart, and without meaning to sound offensive, I'm honestly massively disappointed. You can't even create loops back to an earlier piece of dialogue without having to create a link and some events that control this. Which means for every future project, you need to jump through the same hoops just to achieve this result.
Did anyone look into the software I recommended? I understand being able to combine the flow chart with the event sheet, but NEEDING to connect it to the event sheet is another thing entirely.
I just looked through the example project, and it's incredibly hard to navigate. I'm constantly having to flick from one flow chart to the event sheet, then back over to the first flow chart again to see where you're meant to look next.
In the software I posted, you literally just create a "Jump"... then double click on the Jump and you're at the next point. Also, you can easily create loops.
The other version allows me to place sprites directly into the flow chart, allowing me to choose backgrounds, characters, etc, quickly and efficiently.
My point is, if there are examples of incredible and efficient ways of doing flow charts, why are we given something that feels like it's so incredibly outdated?
Again, I want to emphasise that I am not meaning to sound rude or ungrateful. I was very excited for this feature, and I understand that it's likely to get more work in the future, but it just feels like it's heading in the wrong direction, imo.
It's like looking at Discord, then creating MSN Messenger and considering it a good alternative.