AnD4D's Recent Forum Activity

  • The Linux exporter will never say that it requires the Microsoft Edge WebView2 runtime. If you see that it means you tried to run a Windows WebView2 export on the Steam Deck.

    Don't know what to tell you. I uploaded a Windows version and a Linux version. My Steamdeck must have automatically tried to play the Windows version for whatever reason. I didn't specifically pick one at all.

    I just hit that green play button.

  • Check out this Ashley's comment:

    https://www.construct.net/en/forum/construct-3/general-discussion-7/games-nwjs-183964#forumPost1114476

    He's talking about Local Storage, but I imagine system saves work the same way.

    You can save the full state of the game to a file.

    In that case, I'll need to stick with NW.js for this release. Do you happen to know if the Steamworks plugin as compatible with NW.js?

    Edit - It does not support NW.js

    For crying out loud... Well, changing all those achievements over was a waste of time...

  • > "This app requires the Microsoft Edge WebView2 runtime. It will be downloaded and installed for you now."

    Use the Linux exporter for the Steam Deck. Don't use the Windows WebView2 exporter - despite the Windows compatibility on Steam Deck, it's not good enough to run WebView2, but the Linux exporter runs natively. See Exporting to Linux and the Steam Deck.

    I used the Linux exporter. I fixed it by making sure Steam automatically chose the compatibility, rather than forcing the latest (which felt like an odd solution).

  • Exported game using NW.js on steam, and my saves were fine.

    Upgraded to Steamworks, and exported using Windows exporter and saves are gone.

    Why are they different? How do I fix this?

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  • Just tried the new exporter out on my Steam Deck, and I get this message:

    "This app requires the Microsoft Edge WebView2 runtime. It will be downloaded and installed for you now."

    It then downloads something for a long time... and then fails.

    This looks incredibly unprofessional. Why does it need to download an external program to work???

    Installer error 0x80000003

  • Turns out the new exporter is really good and does it all for you... BUT... it doesn't appear to be compatible with your old saves if you use the older NW.js method.

    I checked my Steam version, that I had a save. Uploaded the new version as a beta, and loaded that... saves immediately gone.

    Woo!!! Progress!!!

  • I used to use NW.js, but see that it's now being deprecated.

    I can see how to export to Windows and Linux, which I assume I'll need to do, but I don't see where I export for Steam. I have the Steamworks plugin, and have set the game up with achievements, etc, converting from Greenworks... but I have no idea what I'm meant to be doing.

    Tried using the search function on this site, but it's a mess, highlighting info from 14 years ago, and Google doesn't appear to be useful either.

    I used to be able to export for Win/Mac and Lin all at the same time. That convenience gone now?

  • I'm trying to load an old game I worked on, but it won't load. It says it's looking for the effect called "Lens". Problem is, the official Lens addon has been renamed Lens2... which is super useful.

    So now Construct 3 refuses to load the whole game because the plugin is missing.

    So I tried going back to an older version of Construct 3 so I could use it, but the second I try to load up the older version, I get an error message.

    Anyone else getting an error trying to load these:

    https://editor.construct.net/r251-2/

    https://editor.construct.net/r368-2/

  • Anyone else notice the latest stable build is a little laggy?

    I have been working on a game, and occasionally it lags at random points. Just a minor stutter here and there. The thing is, it's not that complicated a process that's showing a lag. Typically it's when sprites move using tween.

    I've been trying to figure out what the problem may be, but haven't had any luck.

    In any case, while working on this one, I updated some text for a game I've published on Steam, and republished it... and suddenly I'm seeing the same lag happening. Just minor stutters here and there, and there hasn't been any for years.

    The only difference is the latest build.

  • I am trying to have my exported NW program be transparent. I can achieve this if I export it as an html, but not with NW.

    I have searched the forum, and found that it's possible:

    construct.net/en/forum/construct-3/how-do-i-8/nw-js-windows-app-transparent-157915

    But I can't achieve the same. I have tried editing the style.css by changing it as described as well as completely removing the lines:

    background: transparent;

    color: transparent;

    It's just a simple project with a transparent background...

    I have made sure my bottom most layer is transparent. In the preview it fades to black, suggesting it's working. However, in my NW export, it fades to white, and isn't transparent.

    In HTML it also fades to black, but when previewed in a program like OBS it does become transparent.

  • When I find a path to most destinations, it will first travel horizontally, then vertically. However, if I find a path to the up and right of an object, then it will first travel vertically, THEN to horizontally.

    Is this a bug? Is there a way I can get it to change to match the others?

    It's not based on distance. There's no way to change it for the other direction either. It's always consistently wrong.

  • Have you even tried to look up the error message in the console?

    It's the first thing I even tried to do...

    Who knows, maybe this means something to someone:

    main.js:896 [Project] Exception opening: Error: name already in object class namespace

    at new d (projectResources.js:646:241)

    at pa.j (main.js:1128:44)

    at d.qE (projectResources.js:655:202)

    at d.NW (projectResources.js:714:182)

    at d.NW (projectResources.js:742:502)

    at d.pSc (projectResources.js:743:413)

    at async Promise.all (/index 55)

    at async d.q$b (projectResources.js:748:109)

    at async d.y$b (projectResources.js:1914:221)

    at async CCG.Hn (main.js:872:1)

    Gn @ main.js:896

    CCG.Hn @ main.js:872

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AnD4D

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