AnD4D's Recent Forum Activity

  • In runtime debug, I'm able to move the z elevation of a drawing canvas, however, I can't in the event editor.

    Is there a reason for this?

  • Got to admit, it's a little frustrating that there's no support staff on a weekend.

    My game is a week from release, and I found a bug, but I'm locked out of my account.

  • Probably local storage file is stored in NW.JS folder, so if it rewrites whole build, than files just disappear.

    NW.JS folder? Where's that?

    Also, it only seems to happen when I change the game's project version number.

  • Thanks fedca

    That's a relief!

  • Anyone else's Construct 3 subscription not renew?

    I went to work on my game today, and it's set me to free. Turned out my sub ended yesterday, but it's auto-renewed for the past 3 years.

    Went to do it manually, and noted the cost went up by £10.

    This right? Why wasn't I alerted?

    My subscription says:

    NEXT BILLING

    You will next be charged £84.99 on the 23 Mar, 2023.

    But I wasn't...

  • Is there something I'm missing?

    When I upload my game to Steam, everything works fine until I update the build.

    When I uploaded a new version and Steam updates the game, all of the local storage gets deleted, and I can't figure out why.

    Any ideas?

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  • How were they set up incorrectly? I have the same issue now.

  • TheFaith30 Did you have many issues getting it to run smoothly on the Steam Deck?

    I'm currently struggling to get a smooth frame rate from a Construct 3 build.

    No idea why. Are you able to share your settings?

  • Interinactive

    Thanks for the tips. However, I'm having trouble even getting the game to run. Did you have this at first? Did you have to upload a specific build to get it to work on the Steam Deck?

    On mine, I've uploaded a Linux version, but when I try to open the game it flashes up for a second before quitting instantly.

    Found this thread through Googling this issue, and you're the only one I can find using Construct 3 and a Steam Deck.

  • Poke poke!

    Trying to avoid things like this:

  • Chinese and Japanese text don't have spaces between words. Therefore, to display them correctly, you have to enable character wrap, rather then word wrap.

    The problem with this is that a period is also a character. So it's possible to have a Japanese sentence reach the end of the textbox, then have the period wrap down on its own to the next line.

    I am struggling to think of a way to prevent this... so came up with the idea of checking if the first character of each line was a period. If it is, I can scale the font slightly and stop this from happening.

    However, I can't figure out if this is possible.

    Does anyone know of a way to perform my solution, or even know of a way to get around my problem in another way?

  • Just did a Google Search to see how to do this, and was saddened to see me asking the question 4 months ago.

    Grumble grumble...

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AnD4D

Member since 4 Nov, 2011

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