GenkiGenga's Recent Forum Activity

  • Wow, thanks for that Epox.

    Definately increased my understanding :)

    It would be really nice to have some prelisten functions in c2, to be able to preview and adjust how your sound will come out at different qualities. For now though Audacity served me well for that.

    I would also love to see that tutorial + any other tips you have regarding sounds.

  • Oh, how could i forget, Anthony Kojimas' "This is cute" game definately qualifies as an Rpg! Albeit a small one but it has the dialogue, questing, item management etc.

  • Cheers Squid,

    I did end up deciding to go with 1-2 min loops instead of breaking them up. I just hope there isnt issues with streaming.

  • Thats good to hear,

    Haha yeah i know what you mean, on the forunate side (in my experience anyway) persistence is often rewarded :)

    Looking forward to seeing this platformer.

  • Here is some food for thought, not sure how helpful it will be.

    Ok, so when you disable platform behaviour jump is disabled because it is a part of that behaviour 'Unless' you give your player a custom made movement not tied to the platform behaviour.

    Or, how about giving your player a bunch of variables like; "Ismoving" , "IsJumping" etc. That way (when your player is moving) you move you could set your variable to "Ismoving = 1" and then set it back to "0" when the movement is finished.

    All you need to do then is add a condition to the movement action that "Ismoving" must equal 0 for the movement to occur.

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  • Super well made dude.It's sooo impressive. This is great!

    Now I thinking of taking a blue or red pill...

    Remember, ignorance is bliss :)

    This is awesome, thanks for sharing it!

  • Im loving the spin aswell :)

    Seems like you have a good base for building platformers now, who know you might come back to it even if it does get abandoned for now.

    As the game stands now, the plus;

    Very smooth, Simple enough that you can effectively play it without instructions, stage is simple but thought out, pretty fun!

    Crit;

    Some of the colours clash - personally i found the characters didnt stand out from the background as much as they could (Should be noted I have a bit of colour-blindness, so others might not agree with me).

    Showing a lot of potential, keep up the good work.

  • Thanks for the update. Good to know!

  • Ah ok I see what you mean now re no.1 :)

    I must have read it too fast, I thought you were talking about something else.

  • It would be really nice to be able to change the source of your actions without having to press back and also reset all the actions as well.

    1: When you use the create object action you first select which object you want to create, my suggestion is have also another option to use expressino method, instead select an object you write what you want like in the Python script of Construct1

    2: more options in the system object, like an action 'move layer(n) X' and Y, this way people can make automatic scroll of a background, there is a lot of place for improvement here.

    Cant you do no.1 already with the system command create object? I havent used it yet but I thought that what it was for.

    No.2 sounds pretty awesome to me.

  • Well, after doing a couple of tests, the file size in the end was only a a couple of kb lighter going through Audactiy.

    The only positive is that when Construct had a hard time formatting some of my bigger sound files to a lesser quality (when it comes up with an error saying it wasnt formatted), I found it worked when I reduced the quality in Audactiy first.

  • That was a good watch, cheers.

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GenkiGenga

Member since 20 Oct, 2011

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