GenkiGenga's Recent Forum Activity

  • I really like how you have done the graphics, also the movement is nice. I think it shows massive potential.

    Ill wait for the stage to come out before I give any crit.

    Nice work AJ.

  • Nice work Naelian.

    Agree with Ugot, being able to drag the pieces off the canvas would have been nice (its a bit of a jumbled mess when you first start) - but on the flipside it might have made the difficulty a bit too easy, if you were going to add this you might have to take away the shadow of the puzzle so its more traditional.

    Great work on your first game.

  • Lol, that was great. What a weird game - I had never heard of it.

    Very good for a laugh :) Did you spend a long time making it?

  • Good presentation, its a shame you ran out of time, dust would have really taken it to the next level.

    Still, very polished looking UI and a fun game.

  • I havent played this in ages, its a lot better now Peteer (not that it was ever bad). Love the animation in the menus + all of the upgrades from prev versions.

    There was a bug with the music for me in chrome, when I died and played the second time the music stayed at a low volume.

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  • Superb graphics guys. With smooth animations this would be awesome.

    Looks like it will be a good game.

  • That was pretty impressive, I really like the main character. My fav animation was the running jump.

    Graphically its awesome, technically there is a couple of movement bugs. If you hold X and do a running jump and let go of the up arrow while jumping - when he lands he is no longer running despite the fact you are holding x.

  • I missed this one, thanks for sharing Haematite. Im sure it will be helpful for me in the future.

  • Nice work Geo, I like that you can access the other episodes from each game.

    The difficulty in this episode ramps a little too slowly for me. I think if you made your enemies move a bit (instead of staying static) not only would it increase the difficultly but it would give a bit of life to your game as well.

    The dialogue between Jim and his nemesis reminds me of Metroman, they seem to have more fun jesting than actually shooting each other down (which is fun). It would be nice if there was some faces to go with the dialogue (since this episode seems to be more story driven).

    Episode 2 i still my fav - but its really good that you are trying new things. As always good job and best of luck in Kongregate Geo.

  • Excellent, for your audience you have done a really nice job - the artwork is fantastic.

    You might want to consider changing your music to something that children might identify with a bit more. Something simple - maybe even something they can sing along with.

    The only other suggestion is to add the sounds of the animals when you open their door.

    Really good job, I hope you do well.

  • Hey guys,

    Last night I was mucking around with the particles properties and I noticed that when I made a change (for instance change the speed from 200 to 400) it prompted me to save. Once saved, if you hit undo it doesnt then prompt you to save again - infact you cant save it at all unless you save it to a new file location.

    dl.dropbox.com/u/13312935/undosaving.capx

    The steps are,

    1. Change a property of the particles

    2. Save

    3. Hit Ctrl z

    4. Notice you cannot save now

    I apologise if this has already been fixed in the last couple of versions, Ive been using the latest stable build.

  • Constant 60fps, but i have a decent computer as well.

    There is a tool floating around here that Ashley made to check if your video card has up to date graphics drivers (sorry I dont have the link at hand).

    Your game doesnt look very demanding, so im inclined to think its a driver issue, especially if they are older computers. (Still thats just a guess).

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GenkiGenga

Member since 20 Oct, 2011

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