GenkiGenga's Recent Forum Activity

  • Here is a video of me playing the first stage (at top of page!), not that I dont agree with all the criticism of the difficulty so far! - Just showing whats ahead of the first part. (Quality is pretty bad - In future i'll look into a better capturing software)

    I think that im going to redesign the monkey AI to be a little bit more predictable. I would still really like to see if anyone can beat it the way it is currently though.

  • Thank you for the feedback guys!

    One thing is becoming very clear - My tutorial is not as effective as I hoped. One possibility is adding a "replay" button for the tutorial but Im not sure.

    anthonykojima Cheers mate, all of those suggestions are really good - I might add a hands on part to the tutorial where you can practice charging up. Also adding the abilities to the UI is something I had considered, most likely will end up implementing it.

    Peteer Thanks for playing, there is actually 2 jumps available to froghead - I assume you thought the superjump was the only one (the way it works you hold the button and he jumps on release). I dont blame you though, the tutorial video either needs to be scrapped or slowed down - a lot.

    Geo Thanks for your input, those monkeys arent to be trifled with! They are so focused on getting froghead that they are willing to sacrifice themselves to ensure they get him in their grenade blast. The monkey shuts his eyes when he grabs Froghead because he knows the blast is coming.

    Maybe i do have some wasted words in the tutorial, I agree it could be simpler. The one hit death not being good is debatable I feel, but i do appreciate your perspective nonetheless. I definately agree with gamers not having the patience we once had. Once im happy with the gameplay you will see some of the story. :)

    ramones Thanks for playing and the suggestions! (I will take the charge time into consideration for the next few versions). Regarding your observation, I really didnt want the monkeys to have a predictable behaviour. They calculate the best action to take by a random selection. This can result in what you experienced, I designed it this way to keep players on their toes but its clear i went overboard.

    Thanks for the bug report, I will fix that issue.

    Once again thank you all, Im going to start making changes - though first I am going to upload a video of me completing the stage so people can see what they missed.

  • AJTilley Thanks for your feedback, very much appreciated.

    I understand what you mean, Its not meant to be an easy game but I may have gone overboard with the difficulty. Especially As you mentioned its a new type of attack system.

    There are currently 3 checkpoints in the level, but i may add another at the beginning after the waterfall.

  • Scirra Community!

    Im proud to present to you the first stage in my upcoming platformer - The Adventures of Froghead! (Works best in Chrome!)

    (Link to the game is temporarily disabled - will be back better than before in a couple of days).

    [TUBE]-XKKTvTTm-s[/TUBE]

    (Note: this video is now a bit dated, there has been some major gameplay changes- Mostly focusing on the difficulty issues.)

    Everything you see is a work in progress and some elements are not in a complete state (Paticularly the title page which might seem out of context right now but will make sense later).

    I would really love to hear what you think and your thoughts on what I could improve.

  • You were right Geo, this is definately my new fav in the ka-boom series. The difficulty is good. All the extra action is great.

    Well done.

  • If at some point in the future you need help im sure there will be a few people happy to give it (myself included). But im also pretty sure you will pick it up quickly if thats how far you got in a week.

    What might help is Telles Sandbox demo in the arcade (he has the cap included) - I havent actually broken it down yet but it has many poses kind of similar to your setup.

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  • Hey Rfisher, You should check through the blogs, Ashley has made a pretty detailed post about browsers - it might have saved you some trouble.

    Not sure why IE9 would ever outperform Chrome. Very cool that you got audio to work in IE9 though.

  • Nice work on this Era.

  • Just had another little go, seems to be improved, i got the multiball thing from the top and all the blocks just melted away :)

    Seemed like i had to knock the ball with the side of my head to get enough force to get the ball up, just bouncing on my head wasnt getting the distance.

  • Having the blocks trigger the bang sound is a really good idea!

    I did actually notice that freeze when i landed the ball on top of the block - but i didnt have time to test again (was using chrome). Pretty weird, have you got something triggering when you hit the top of the block or is it just totally random?

  • Wow, I loved it.

    So atmospheric! I wouldnt change anything so far. Looking forward to seeing more.

  • Bang bang, bangabang bang :)

    Pros

    -I like what you have done with the graphics.

    -All of the colours are easy on the eye.

    -Bouncing the blocks you have knocked down back up to do more damage is a really nice mechanic (the effect looks nice too).

    -The song has a nice novelty effect when the game begins.

    Cons

    -While the blocks themselves look really nice perfectly arranged in the middle - its not very functional that way. When you hit the front blocks the ball rebounds too fast because its too close and when you hit it up over the blocks there is a lot of wasted space. I would suggest raising the blocks up a bit more.

    -The song loses its novelty rather quickly.

    All in all I think its a really good start. Oh an by the way, I think your loading screen with the Johnny6 logo is genius.

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GenkiGenga

Member since 20 Oct, 2011

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