ultrafop's Recent Forum Activity

  • Problem Description

    starting and stopping a bullet changes it's angle of motion

    Attach a Capx

    https://www.dropbox.com/s/8xd2jhlp399yt ... .capx?dl=0

    Description of Capx

    starts and stops all bullets every 0.25 seconds

    Steps to Reproduce Bug

      1) Set bullet speed to 0 2) Set bullet speed to a different speed

    Observed Result

    Bullets change angle of motion

    Expected Result

    Bullets continue at current angle of motion

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (UNK)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win 7 SP1

    Construct 2 Version ID

    C2 x64 v245

  • I'm currently away from my desktop so I'm not sure if this is an issue caused by the type of scaling that you're doing but my hunch is that your health bar isn't on the correct layer. Is your health bar on the parallax 0,0 layer? Also, you should add the anchor behavior to the health bar on that layer.

  • Hey there,

    This tut may be helpful to you: https://www.scirra.com/tutorials/560/sw ... th-inertia

  • 99Instances2Go

    This has been so incredibly helpful. Thank you so much for taking the time to put these together and make them easy to understand! I know they must have taken quite some time to make. I sincerely appreciate your help!

  • dropbox.com/s/sn2ua06x7265fay/spiralArch.capx

    Oh wow, this is great, thank you 99Instances2Go ! This is super helpful . I really appreciate you labeling the global variables so that I can understand what's actually going on. That's really thoughtful, thanks! I'm also wondering, would it be much trouble to ask how to get the spiral to start outside and move inwards, as opposed to moving outwards from a point? (Also, is there a web page where this kind of material is available for referencing?)

  • Hey all,

    I was tinkering around and thought it'd be fun to generate sprites in a spiral pattern. I feel like I'm close but I'm just creating a shape akin to an upside/flipped down 'J'. If someone could look at my math (math is not my strong suit) /logic and help me see how to properly implement this it'd be appreciated!

    https://www.dropbox.com/s/096v8punqh3tk ... .capx?dl=0

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  • Heya,

    well... not sure how I'm gonna tackle that to be honest. I have no idea how to inject a developer or version ID into a blitzmax program. Maybe I can ask around...

    In the meantime though..:

    I got in-game screenmode switching working reliably now. Finally! So that means you'll be able to switch between resolutions and between window and fullscreen modes from within your game, just like in any native engine

    This is super exciting . Thanks for working on this!

  • Instead of using the reset global variables, reset them individually (besides number of deaths) upon death.

  • Ouch! I hadn't considered that. Why would the antivirus even pick up on it? Hmm...

    Good news is, I'm working on a new version that allows communication between BMSwitch and nw.js builds. What that means is you'll be able to set resolutions and switch between fullscreen and window modes from within the game itself! It also means the Launcher.exe becomes a bit redundant, and if that's the only one virus scanners get freaked out by I guess I could just ditch it for the new version.

    Hey, it's because the file isn't listed in Norton's database (I'm using Norton Security Suite) and doesn't have a "track record" of safety (the number of active users is low). It also doesn't like that there isn't a publisher listed. I have a clipboard copy of a readout here. It happens for both the game and launcher executables. I'm not sure whether there's some way to register with Norton or what - or whether this would pop up with other antivirus programs.

    Clipboard copy:

    Filename: game.exe

    Full Path: c:\users\xxxxx\downloads\testbuild\win32\game.exe

    ____________________________

    ____________________________

    Developers 

    Not Available

    Version 

    Not Available

    Identified 

    7/13/2017 at 11:49:55 AM

    Last Used 

    7/13/2017 at 11:50:43 AM

    Startup Item 

    No

    ____________________________

    Very Few Users

    Fewer than 5 users in the Norton Community have used this file.

    Very New

    This file was released less than 1 week  ago.

    Unproven

    There is not enough information about this file to recommend it.

    ____________________________

    Source File:

    winrar.exe

    File Created:

    game.exe

    ____________________________

    File Thumbprint - SHA:

    500eda7ae1dd86f41e533efc953899490f13c2edadac26afd7ec24d0cfbf6f28

    File Thumbprint - MD5:

    d4f9bc072fcc68577a6a0261d8164797

  • Oh gosh... my antivirus deleted the launcher executable haha. That's where my issue was; sorry! It works like a dream! Thanks! I'd definitely be interested in paying for this, especially if you do make a version that runs on linux and OSX.

  • This is interesting and I want to make sure I'm using it correctly. Upon first launch, without changing anything, the game launched in 800x600 with black bars around the image, as though it were cropped (I'm not sure if there's a better way of saying this). I did notice that when I adjust the launch.cfg and the osH/osW to 1920x1080 the game still says "800x600" but it scales to my 1920x1080 without black bars anywhere (I think that what's supposed to happen). Once I set that once, it always reverts to a full screen scaling, even after resetting everything in launch and osW/osH to 800x600.

    I'm on a Windows 7 machine with a GTX 560

  • Gigatron

    Thanks! Very cool effect!

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ultrafop

Member since 26 Jul, 2015

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