7Soul's Recent Forum Activity

  • The sprites should be made facing right by default. If you made your sprite facing left, it'll have to rotate 180 to face the player

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  • Either your collision polygons are wrong, or the bullet is too fast for it to register

  • I've been using SVN. We tried Git but it was incredibly slow and we had a lot of problems. SVN is super fast and it just requires a single click to sync

    They have a tutorial here: https://www.scirra.com/tutorials/537/ho ... s-with-svn

    And you can get a free subversion server here: https://www.assembla.com/repositories

  • Just a thing, I'm almost sure least time the game can "wait" is 0.01 (0.016 to be more exact, which is 1 a frame delay at 60fps). Just not sure if the game considers "0.00001" as being 0 or 0.01

  • Giant enemy octopus-disc-orb... we don't know what to call this guy

  • New video to showcase a boss battle

    Copy Girl - Mini-Boss Preview: Tsunami's Golem

  • The artwork looks really nice. If you want to learn about level design I would recommend watching

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    I watched it back when it came out but it didn't feel too relevant. I watched it again recently and it completely changed my life XD

    Going back to the first level I made, there was a lot of things "just there for the heck of it". I was making each part of the level as its own thing, instead of having a cohesive progression

    My programmer actually called me out on that one. Parts of the level just reused stuff from early on with no purpose, making the level unecessarely long

  • Weapon Design Overview - Penta Pearl

    Our next weapon is the water-themed Penta Pearl

    It creates a shield of 5 pearls around you, each doing damage to enemies on contact.

    By default this weapon isn’t too effective. It has a low range and will only really get rid of the weaker enemies

    But wait! This weapon has a secondary effect. Press the fire button one more time and…

    It expands and reaches high rotation speeds, damaging everything around you. The main strength of this weapon is reaching targets above and below

    This increased range only lasts a second, so you have to time it well

    Remember our list from before? Let’s see how this weapon fares

    - Must fill a role that no other weapon does

    You can hit enemies directly below and above you, something no other weapon does. It is also the only weapon that goes through walls

    - Must have a unique purpose

    It has a short range, and a second activation mode. Each pearl can hit enemies 3 times, so it thins out as you hit stuff

    - Must not fall under the “dominant strategy” category

    Enemies with invulnerable parts will wear out your pearls, while you deal no damage. This weapon also doesn’t deal as much damage as others. it’s power lies in it’s other properties

    - The boss you get this weapon from will use it against you

    Keep your distance while this weapon is active!

    This is a good opportunity to mention another weapon that existed in the early stages of development. It was called 4-Sided Beam, and it would hit enemies in 4 directions near you

    Didn’t take long for us to notice it was kinda redundant… Remember the first item on our list?

  • My product just got advertised somewhere as 1.7x the price because the store shows Canadian Dollars simply as "$" (where is says Only $XX.XX)

  • Almost done with our music-themed level

  • Ride sound waves to reach new heights

    A pink wave will blow you away, while a blue one will suck you in

  • > Once I destroy a box, another box is supposed to spawn between 0-4 seconds, but instead the box spawns immediately after I destroy 1

    >

    Do the first 4 boxes spawn correctly every 0-4 seconds?

    To fix the sine thing, you might want to make the box invisible, and then make it visible after you enabled the sine movement. I think this is a problem with sine itself

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7Soul

Member since 15 Dec, 2010

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