Interesting - so what's the benefit of using multiple tilemaps instead of just one really big one? And how would I give each tilemap this camera zone object?
In my case it's just because it's easier to edit smaller maps. I'm using Tiled and then importing to C2
Here's what it looks like in the editor:
http://i.imgur.com/hlknad1.png - Each red area is a camera zone, and below each zone there's a tilemap
Also, regarding recreate initial - let's say in game you did something that made an NPC change position, or change one of its values. If we leave that screen and then come back, it would all reset if we used recreate initial, right? What would be a good way to keep those changes?
Hm idk... in my game you never go back. The only thing that changes is that if you die and respawn, any item you picked up previously won't show up again. That's done by saving the information (UID of the camera zone and an ID for the item) of the item you picked up and then when you enter the room again, you check the save information to see if you recreate the item or not. It's... a pretty complex system, I'm having a hard time even checking it to tell you what it does