maxwell88's Recent Forum Activity

  • Create a sub event and compare on reload : if (maxammo-clipammo) greater than ammoleft, add ammoleft to clipammo and set ammoleft to 0. ELSE do the previously mentioned logic.

    thank You !

  • When you reload subtract (max ammo - clip ammo) from ammo left, then set clip ammo to max ammo.

    its working

    next and last step, when my Ammo Left lets say is 3 left

    when i reaload still clip ammo is filled to max (and ammo left is -9) but will be good to add only 3 when only 3 ammo is left ?

  • Accuracy=10-int(skill/10)

    great!

    other question to understand how this works:

    when i need to make Skill up to 300 to receive Accuracy 0 ? how code should be looks like?

  • I have 2 variables:

    Skill

    Accuary

    when Skill is low, for example 1 Accuary is 10

    but when Skill is for example 50 Accuary is 5

    when Skill is 100 Accuary is 0

    So when Skill varieble is higher Accuary variable is lower

    what expression or event i should use?

  • For example i have 3 variables:

    -ammo left "100"

    -ammo in clip "12"

    -max ammo in clip "12

    In Events:

    now when i fire pistol two times ammo in clip should show "10" because 2 was fired

    When i tap "R" key to reload

    events should check how many bullets are missing to fill -max ammo in clip

    so when i tap "R" from -ammo left variable should be substracted only 2

    or when i fire 5 bullets, in ammo clip should be 7 left and when i reload, to max ammo clip should be added 7 and events should substract 7 from -ammo left

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maxwell88

Member since 4 May, 2015

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