maxwell88's Recent Forum Activity

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  • i also looking solution for this. i try add sine to 3dCamera but sine dosent work with Z position

  • Im FPS shooter template i try add Sine object into 3dCamera object (but its not possible) i want shake up and down or wave 3d camera when player is move

  • ie: int(13.5451) gives you 13

    thanks for explonation of all system expressions

    i need receive: "13.5451"

    not 13

  • If you start with 10 and want it to be 0, you'll need to subtract 10. What does 300 skill need to be divided by to equal 10?

    You're going to want a basic understanding of algebra, or you're not going to get very far making a game.

    im trying, i try modify your code but i dont understand how it works, how i receive not rounded digits? i need to receive for example 9.5, 1.4, 0.5 etc (maximum should be 10, but minimum 0)

  • we.tl/t-tUNRvlpCak

    here is better example, shows whats going on

    Ashley maybe 3d Shape object should have event action 'Spawn another object' ?

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  • Sounds easy but dont want working in my project.

    When i add texture animation to container, on run game each 3D object spawn for each texture, but this texture starts playing animation at start and when Event create New 3d object All textures play again. i try upload this code.

  • Sure, I'll see what I can do. I can't download that file though, please share it with open access.

    ah yeah, o upload here:

    wetransfer.com/downloads/58ea6020e8ba07eef3de4621a506823820221019055707/19114b

  • i have suggestion:

    Please add new Condition for 3D Shape object. When 'Face is playing' for check what texture is use in each side of 3d pbject.

    also optional 'spawn other object'

  • I was wondering how to do this as well, so I did a quick experiment. If you pick an instance of the referenced sprite to change, it will only change that instance which the 3d object uses.

    I expect there's some secret picking going on behind the scenes so I'm not sure how far this can be taken, but hey, it works.

    https://we.tl/t-DhU4le1S1D

    Thanks for trying, i try add your code into my project but dont work. My 3d shape object also have own number id variable, in yours template they dont have, maybe this is reason why copied code dont work in my project? can you do this in my uploaded c3p project?

  • also when i try download project from list:

    Error report information

    Type: unhandled rejection

    Reason: {"response":null,"code":0,"status":""}

    Construct version: r314

    URL: editor.construct.net/r314

    Date: Tue Oct 18 2022 09:14:48 GMT+0200 (czas środkowoeuropejski letni)

    Uptime: 165.1 s

    Platform information

    Product: Construct 3 r314 (beta)

    Browser: Chrome 106.0.5249.119

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 0.75

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/106.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (Intel)

    Renderer: ANGLE (Intel, Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

  • I have 1 3dShape object (each have own variable ID number )

    One Texture with few frames (speed is default to 0)

    When bullet hits events display cracked image effect

    ALL 3d shapes playind cracked animation? should only the 3dShape object that was hit

    my c3p file

    https://drive.google.com/file/d/1PCC7czGvfwSX1uYf00mFjh6VrsZOO5B5/view?usp=sharing

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maxwell88

Member since 4 May, 2015

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