Kyatric's Recent Forum Activity

  • REMINDER :: Because of C2 Array's design. The X-Axis / Width & Y-Axis are interchanged.

    In mathematics (and in Construct), the X axis is horizontal and Y is vertical.

    You can check this discussion on the subject, and that's why the C3 array editor has been implemented the way it was.

  • | Global number Variable1? = 0

    --------------------

    The following is so that when you close, your value is loaded

    --------------------

    + System: On start of layout

    -> LocalStorage: Check item "MyVar" exists

    + LocalStorage: On item "MyVar" missing

    -> LocalStorage: Set item "MyVar" to Variable1

    + LocalStorage: On item "MyVar" exists

    -> LocalStorage: Get item "MyVar"

    + LocalStorage: On item "MyVar" get

    -> System: Set Variable1 to LocalStorage.ItemValue

    --------------------

    The following is to save the value when it is modified

    --------------------

    + Keyboard: On Numpad add pressed

    -> System: Add 1 to Variable1

    -> LocalStorage: Set item "MyVar" to Variable1

    + Keyboard: On Numpad subtract pressed

    -> System: Subtract 1 from Variable1

    -> LocalStorage: Set item "MyVar" to Variable1

  • dop2000: Thanks added. It compliments well the provided example capx.

  • Good job.

    An issue I seem to have ran into (with FF) was browsing later pages (page 7 for example) and then trying to hide official/built in addons by clicking the check box in the left column and "Update".

    I was expecting to see only "third-part" addons, but instead, no addon at all was displayed.

    I reset the page by clicking the Addon tab on top and went again for the checkboxes and "Update". On the first page, it displayed the third-part addons only, as expected.

    Otherwise, seems to work pretty good so far.

    I'm looking forward to see addons authors put more content in those.

  • I haven't.

    I'm not sure if video would be the best support for such a complex subject though.

    Nevertheless, stay tuned to the forums and to Scirra's social medias, more documentation is in the works on this very subject, soon to be released.

  • a) Construct 3 is already available and released.

    Construct 2 is still updated, but as indicated in r244 changelog :

    [quote:jerzdice]We'll still be maintaining Construct 2, much as we have for the past year or so. However we will be focusing on Construct 3 for new features, including a new runtime.

    There was also an AMA on reddit a few weeks ago in which you could read : https://www.reddit.com/r/construct/comments/7u0twm/we_are_scirra_the_company_behind_2d_game/dtgpz4e/

    [quote:jerzdice]Firstly, we will be continuing to support both Construct 2 itself, and the Construct 2 runtime in Construct 3, for some time after we release the new C3 runtime. For C2 itself we will continue maintenance much as we have recently (see our releases here: https://www.scirra.com/construct2/releases). For C3, we expect even after the new runtime is released, many users will keep using the C2 runtime for some time after that - issues like compatibility and third-party addons may hold people up moving to the new runtime.

    As for hiring, we've already hired about as many staff as we think is sustainable. We also believe Construct 3 is the future of the company, so any new hires would go toward improving C3. C2 is also still a really great program, and I think if we released it open source, we would seriously undermine the future of C3, so I doubt we'll do that.

    Construct 2 exports to HTML5 first and foremost, and always will.

    Buying a license for C2, the license is valid for a lifetime, and so even when the last release for C2 comes, the license will still be valid for/with it.

    And C2 will still export to HTML5 no matter what.

    For mobile, I'm guessing C2 will still provide export to Cordova as well, so as long as wrappers support Cordova, C2 should allow to export to mobile as well.

    And at worst, Construct 3 can be used to export Construct 2 projects to mobile.

    b) You are correct about performances and how a lot of users' expectations are not that realistic.

    As long as you follow the best practices, the performance and memory usage tips, design with the possible limitations of your target device in head, test often on the target platform, performances are more than acceptable on mobile and on desktop as well.

    As long as WebGL is supported and you are using a decent device to execute your game, performances are no issues.

  • https://www.scirra.com/manual/183/memory-usage

    Your images are decompressed in memory. A 900 MB size exported project (made of compressed and spritesheets arranged images) will indeed decompress for more RAM on start of the application/on layout start.

  • Try Construct 3

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  • You can as long as the game is made with Construct 2.

    So a few things.

    First of, these are English forums. So whenever you post a message, consider to post it in English/with an English translation.

    Messages in only a foreign language will get moderated.

    Second, instead of using the "Open topic" for tutorials, consider checking out the "How do I" forums for Construct 2.

    Also if you want to post tutorials and post capx why not do it in the tutorials which actually have a dedicated "Capx example" category.

    You post your tutorial in English first and can then even provide a Spanish translation for it.

    Closing this topic as "Won't go nowhere, directions have been given".

  • The sine behavior works with a Cycle that goes between 0 and 1.

    You have an action to set the Cycle position.

    The cycle from 0 to 0.5 will go a direction, 0.5 to 1 will go a different direction. You also have to watch for the general magnitude set to the Sine though.

  • Host your project on a hosting service (like google drive, dropbox, or whatever) and copy the public link.

    Otherwise, Construct 3 also allows you to select your event and right-click, "Copy as text", and you can then paste in your post which is even simpler.

    Saving a variable (like the score) is done using the local storage plugin, in all ways similar as in Construct 2 so the elements from the How do I FAQ for C2 will work the same:

    [quote:24c8tlbu]How do I do High Scores with Local Storage - LINK

    Another example how to do high scores with Local Storage - LINK

    Be sure to first add the "Local Storage" plugin to your project.

    Then "On start of layout" of the first layout of your project, you may assign the value of the score according to the key you previously saved.

    Last piece of advice if you are getting pissed/frustrated and what not, give it a rest, take some time off your project and go back to it with a clear mind the next day.

    Also, do not wait to be disgraceful to post for help, ask for help in a polite manner before you get to this point, people in the forums will generally be helpful, especially with common issues already treated like those.

  • Extract from the How do I FAQ:

    [quote:1fgfrqht]Trajectory prediction - parabola - archery - aim à la Angry Birds - LINK

    Archery physics calculation (trajectory) - LINK

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Kyatric

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