I would hope so :)
I think it's the intention to have a 'proper' tile editing system this time, unlike CC, which would make level creation much quicker. At least, that's my fondest hope :/
You should still provide a .capx that causes this, then it can be tested by others. The error you're reporting is a MS error, not necessarily specific to C2, so without the .capx, there's little that we can do to help you.
If you mean like the 'Start Frame' option in CC then C2 doesn't have it.
Instead, I used an instance variable called 'frame' and use a 'Start of Layout' condition that sets the animation frame to 'sprite.frame', i.e. the instance.
Unwieldy, but it works.
Thanks for the tip! I thought it'd be something like that, but dont know how to get the public url though, :S
Place files in the Public folder and just press right mouse on file and select 'Copy Public link' (I may be paraphrasing slightly as I can't remember the exact wording off the top of my head).
samur
You should have ALL the same examples as everyone else - even the 'Early Adopters'. The installation file is the same for everyone - just some functionality is different when you pay (more layers, events etc allowed).
What version have you got? Might want to try re-downloading the current R63 version.
I understand now, and totally agree. Being able to use a variable to hold a layout would be very good.
superpowerjoe
The dropbox download error is because you provided the private url instead of the public one.
Develop games in your browser. Powerful, performant & highly capable.
Unable to open because of a missing behavior. Do you know which behavior(s) are required?
Alternatively, export project and post online link through dropbox. That way we can see if it freezes for us.
Just for your info, as it is, I'm currently only getting 5 FPS, which makes it pretty unusable :(
There are some guys on here who are wizards at procedural generation who may be able to help you out.
Ah.I see it now. I would normally not leave the key held down so long, that's why it seems OK at first.
Let's see what Ashley makes of it.
I just amended the built-in example '8 direction 6 (spawn position).capx' and told it to ignore input on Right Mouse, and it worked fine.
Maybe if you post your .capx (as you really should when reporting a bug see HERE) then someone will have a better chance of helping you.
—
It's easy to use any images as a button. HERE is a quick example. Just click the image to change state. You can then perform any action from it.
Is that what you mean?
Member since 30 Jun, 2010