Add 8-direction behavior on a sprite,
then use action to set it ignoring input.
Failed, you can't ignore 8d input.
You can slow it down, but the sprite still moves in acceleration.
Develop games in your browser. Powerful, performant & highly capable.
I just amended the built-in example '8 direction 6 (spawn position).capx' and told it to ignore input on Right Mouse, and it worked fine.
Maybe if you post your .capx (as you really should when reporting a bug see HERE) then someone will have a better chance of helping you.
I just think it's too obvious to even make a capx.
http://dl.dropbox.com/u/31590694/ScirraBugReport/8dirCantIgnore.capx
Left-click the sprite, ignore it's input,
then, press your arrow keys, don't release too fast.
See, the sprite runs again ~~
Ah.I see it now. I would normally not leave the key held down so long, that's why it seems OK at first.
Let's see what Ashley makes of it.
Oops, it's a bug. Fixed for next build!