Tokinsom's Recent Forum Activity

  • *scratches head* I've been using CC/C2 for over 4 years man. I know lol. I'm just tired of relying on built-in behaviors and would like to start writing my own as I did in MMF and GM, but since CC/C2 use delta time it's not as easy and there isn't a single example on how to write your own collisions that aren't complete trash.

  • The 8 directional behavior is pretty far off. It does not move against diagonal walls at all, and moves slower in ordinal directions than it does in cardinal directions. Also setting its acc/dec to 0 means it won't move at all..

  • Practically every CC/C2 user, including myself, has relied on the built-in behaviors for movements & collisions. Because of this (and delta time making your own collisions difficult) there are no examples or anything on how to create your own movements & collisions with events or even the custom movement behavior. The built-in behaviors are pretty good but they don't cover everything...

    Anyway, what I'm trying to make is a "classic action/RPG" movement like those in Zelda:ALttP, Illusion of Gaia, Chrono Trigger, etc. In these games you can:

    -Move in 8 directions at a set speed (no acc/dec)

    -Move along diagonal walls (example)

    -Move up horizontal stairs (example)

    Does anyone know how this can be done?

  • It's pretty easy to make a level editor using an array or dictionary (I prefer the latter), especially if it's just for a puzzle game. There are some examples already, just search for them!

  • Yeah I just deleted about 80,000 of these last night. Please look into it!

  • The win7 scheme looks pretty ugly to me...I think the best is the default scheme but with green or orange variables & includes.

  • Nice. I wish we had a forum for stuff like this, like the old "Your tutorials and example files". "Your Creations" and the tutorials section just aren't the same.

  • I keep forgetting about while loops. Yeah, use that instead.

  • That's what the loop is for.

    +Shadow.count > 0

    -Run loop "" 5 times or so

    +On "" loop

    -Set shadow to player.x

    ++If overlapping solid

    --Set shadow.y to shadow.y-1

    ++If not overlapping solid

    --Set shadow.y to shadow.y+1

  • Run a loop to set the shadow to your player's x position and adjust its y position if it is or isn't overlapping a platform. Something like that at least.. haven't done it in a while.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Just finished my logbook editor. These entries are just examples but you get the idea.

    <img src="https://dl.dropboxusercontent.com/u/105711543/Logbook_Editor.png" border="0" />

    You can cycle through the entries with the mouse wheel, sort entries alphabetically, change logbook types with the buttons, add images to entries from disk, and save/load the whole book to a single file. Great for in-game logbooks and keeping track of everything in my games!

  • All of my r151 NW builds have been working, but they were just tools and editors. Are you using any 3rd party plugins?

Tokinsom's avatar

Tokinsom

Member since 6 Jun, 2010

Twitter
Tokinsom has 11 followers

Connect with Tokinsom

Trophy Case

  • 14-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

20/44
How to earn trophies