Practically every CC/C2 user, including myself, has relied on the built-in behaviors for movements & collisions. Because of this (and delta time making your own collisions difficult) there are no examples or anything on how to create your own movements & collisions with events or even the custom movement behavior. The built-in behaviors are pretty good but they don't cover everything...
Anyway, what I'm trying to make is a "classic action/RPG" movement like those in Zelda:ALttP, Illusion of Gaia, Chrono Trigger, etc. In these games you can:
-Move in 8 directions at a set speed (no acc/dec)
-Move along diagonal walls (example)
-Move up horizontal stairs (example)
Does anyone know how this can be done?