Tokinsom's Recent Forum Activity

  • Hi, I bought your kit, but it does not have that water effect <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Please upgrade your kit with this water effect in the lava, or else send me that beautiful effect, please! Thank you very much!

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    That water "system" was not advertised anywhere for this game kit, just the lava which was seen in the video and the "Hot Lava (Ouch!)" in the feature list which was just a little joke. (The lava is in there and has some FX, but not what is seen in the ZM Engine video.)

    It's a pretty advanced particle system that I'd rather not include in this kit, but might sell separately with more features and heavy commenting. Sorry!

  • > -The text tags / commands and queue are set up using regex and dictionaries. I learned this from the Dialogue System Template on the Scirra store, but added a lot to it to give individual characters and words their own behaviors and effects.

    >

    Glad to know my hacky way of doing things has learned you something

    Hey, if it works

  • -The text is a series of sprite objects with each frame acting as a character. They are spawned based on a string. If I recall correctly I used find() to get the index of the character so I know which frames to use.

    -The gray boxes behind the text act as the main spritefont object and contain all of the parameters such as the text to display (unless loaded externally), character map, size of text, etc.

    -The text tags / commands and queue are set up using regex and dictionaries. I learned this from the Dialogue System Template on the Scirra store, but added a lot to it to give individual characters and words their own behaviors and effects.

    -Word wrapping was accomplished by processing the text and adding newlines where necessary.

    Mine is functional and is already being used in some of my projects, but I think it lacks features that people will eventually need before submitting it to the store, such as horizontal and vertical alignment, justification, support for variable-width fonts, character scaling, and so on. Each one of these features affects the others so it's been very difficult to figure out. I would hire another programmer to finish all that but I don't know who to go to, and I don't have the time to figure it all out myself right now.

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  • Great stuff!

    Just a question:

    I will like to know what kind of programming/scripting knowledge do I need for build my own levels, customize it and ultimately create my game.

    Im not a programmer but an artist so will love to pick it up if its affordable enough for me

    Thanks!

    This kit is aimed more at intermediate Construct 2 users but I've gotten a lot of great feedback from complete beginners as well. No external programming/scripting is required for anything in this kit, just C2's events. As for building your own levels, you literally just add new camera zones, tilesets, and door objects in the layout editor, then a little mini-map square. Almost every single event is heavily commented so it should be pretty easy to pick up and figure it all out, but you should familiarize yourself with Construct 2 first of course!

  • Tokinsom I saw this and thought of you, I seem to recall you wanted something along these lines?

    Yeah this looks very interesting! Thanks for the heads up!

  • Either simulate the jump (it's a platform behavior action) or set its y vector to -self.platform.jumpstrength or some other negative value for a different jump height.

  • it's possibile to replace the asset with larger png non pixel? i like to make something HD,thanx.

    Yes the kit doesn't use any hard numbers; it's all adjustable!

  • Metroidvania game kit is currently 50% off!!! Happy holidays!

  • "Neat" is correct. "Useful" not so much. This exact fire effect is the only thing I've seen GMS2 users do with it and, as newt pointed out, that's a ton of wasted frames. Something like CC's plasma object, particle spray with blend modes, or some canvas tricks could produce much better (and dynamic!) effects at a fraction of the cost.

    We can do that with spriter pro but i doubt C3 would ever have that... Scirra doesn't have enough manpower for addon features. Yoyo Games is getting better than Scirra every year that passes. That is just my honest opinion.

    Well we haven't seen anything on C3 yet, so. In my honest opinion GMS2 looks pretty empty and is sorely lacking in "next gen" features. It's what GM:S should have been in the first place.

  • For what it's worth, Hypercam works with NWjs. Everyone uses OBS these days, though.

    I mean, if some recorders work with NWjs and others don't then I would have to agree with Ashley and say they're at fault, not C2 or NWjs. Hypercam's doing something right. Framerate still sucks though.

  • andreyin bilgekaan Ha, I'd like to get it on there but it's still missing some features like horizontal & vertical alignments and variable character width. These aren't completely necessary but I think it would be hard to sell without. I quit working on this a while back since it was enough for my current project but I'll try finishing it.

  • Search tool is your friend ;D

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Tokinsom

Member since 6 Jun, 2010

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