Why is GameRooms layout size 10,10? I want to have bullets destroy when they leave the layout (so the player can also shoot 3 bullets at a time) so 10, 10 wont do as they would destroy instantly. Should I just change the layout size to the size of game map?
edit: Destroying Projectile when its not on-screen instead of when it's not on layout worked for the bullet limit
The layout is 10,10 because I have "Unbounded Scrolling" enabled, making the layout size irrelevant. You will have to check if objects are off-screen instead of outside the layout like you said, though.
Haven't been able to use Construct in a long while and I'm having some trouble remembering stuff. Anyone more experienced with this want to give a step-by-step on how to make a new map + minimap with this? I was able to edit the GameRoom map but I'm not sure about all the steps you need to take when starting from scratch...
Edit: So this is what I got this far: Add roomgrid to Grid layer, background to background layer, tiles to their layers, door left and right, roomzone to roomzone layer. This seemed to work. Do I need to add controller menu and controlle rooms and on what layer? Then I drew the new room on the minimap. Am I missing anything or is that it?
Yep, that's it. A new room is nothing more than a roomzone and a minimap tile. You only need 1 room_controller - it just stores and handles the room transition variables and such. The controller_menu does the same, but you need 1 per menu.