Thanks! Yeah that's a common issue with keyboard hardware, actually. Most keyboards (that aren't specifally designed for gaming) cannot handle that many key presses simultanously! I recommend using game controllers if you can.
A map editor is planned for the Construct 3 version! Cannot say when that will be done.
Wow that's a big find! I don't know how that bug survived for years. I'm not sure I can fix it in the old files, but it definitely won't be there in the Construct 3 version.
I'm glad you like it! Tag was maybe the tenth game I made. My first ones were all trash. You have to make bad games first to make good games!
You can press WASD or the arrow keys to join in as a player, and then control the menu using those keys! It's a bit unclear, sorry
There is a long answer to this (too long for a reply), but the short answer is that when a key is pressed (A/D/up arrow/K/T/...) I call a function that tells the corresponding player to simulate a control on the platformer behaviour. Player 1 always has WASD, player 2 always had the arrow keys, etc. Hope that helps!
Lmao no just busy with other things (that pay my bills). Sometimes I do a bit of work on Tag, so it's not abandoned yet.
I can't make any promises that they will get fixed soon but I'd be happy to hear them!
Thank you! I want to add more stuff to the game, but other projects take up all my time sadly.
Thanks, that's a great score!
I've been looking into that! It's tough to make networking reliable enough so everybody sees that a player is being tagged on their screen. We'll see...
I don't understand what you mean with 'my avatar'
I wish I could say D:
I explain it here! joeriridder.nl/posts/tag-camera
Hi! Put your Text object on a new layer, and set it's parallax to 0% x 0% and scale rate to 0%. That should keep it fixed to the same position when the camera changes! Hope that helps.
Member since 16 Apr, 2015