CrudeMik's Recent Forum Activity

  • *New

    Quick tease of half a WIP level played in the 'map' view at 4x speed.

    As usual, everything is pre-alpha - nothing looks like it will. :)

    [TUBE] youtube.com/watch [/TUBE]

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    Updated pre-alpha gameplay:

    [tube]http://www.youtube.com/watch?v=6EjuH0YN6UI&list=UU_etLYPqC2tenx4qW1IsmkQ[/tube]

    -----------------------------------------

    *New

    New little video of our game Orbit. This shows some more mechanics and some update visuals. Let me know what you think :)

    For some reason YouTube has made the video SUPER dark, it's not that dark in-game.

    <img src="http://crudepixel.com/wp-content/uploads/2012/12/image-2.jpeg" border="0">

    <img src="http://crudepixel.com/wp-content/uploads/2012/12/image-1.jpeg" border="0">

    --------------

    Hi all I've been making a game called Orbit for the last couple of months and I wanted to start showing it in its early stages.

    Orbit is an action puzzle game set within a network of defence satellites orbiting Earth, you play as an AI who maintains this network using the abilities of humanoid engineers and robotic drones.

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    My idea is to make an action game where you don't shoot or punch or have any offensive actions. My main influences are Knytt Stories and Dark Souls.

    Let me know what you think, it's early stages but it's a game I've been planing to make for a couple of years now.

  • haha good idea

    Here's two:

    https://dl.dropbox.com/u/3317708/Invert/index.html

    https://dl.dropbox.com/u/3317708/BLOCKS%21%21/index.html

    Terrible platforming controls in that last one, not a bad idea though I might revisit it.

    I have more but they're all sh*t.

  • It works! Unfortunately though the scroll speed when switching between the objects to follow is very slow.

  • linkman2004

    You are a cool guy

  • Kyatric - Thanks, man - I really appreciate the comments. :)

    CrudeMik - Is camera switching not working for you? I haven't found any problems with that, but it's tough to generalize without seeing what you have. In the mean time, I'll look at adding an "Unfollow" action and hopefully get a new version up tomorrow.

    That's awesome, I'm really sorry the project I'm working in is massive at the moment it's a right mess to try and plug the magicam back into it in the same way.

    An unfollow command would totally fix it though :)

  • You would have to set a variable (AllowedToMove) and state that when AllowedToMove = true

       Left Button is down >> Simulate Left

       Right Button is down >> Simulate Right

    and so on. And then tell that variable to be false when the movie is playing and true at the end of it.

    If Movie is playing >> AllowedToMove = false

    If Movie has stopped >> AllowedToMove = true

    Thanks, I actually already solved it using a similar method. I just had a brain freeze :)

  • How would I set the game to ingore gamepad input?

    I have an action where I press a button which triggers an animation. I want to ignore input while the animation plays and then re-enable input when the animation has finished.

    Best,

    Mik

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  • linkman: Awesome job so far.

    I a few actions in the start of layout, I'm getting the camera effect I'm wanting. AWESOME !

    CrudeMik: Are your characters two distinct object types or instances of the same object type ?

    They're two distinct object types

  • Excellent in principle but I can't seem to get it to work either

  • Crap I've taken it out of the cap for now. I'll mock something up

  • This is extreamly excellent. I'm having trouble switching between followed objects though, in my game I have two characters the player can control. I can't work out how to 'un-follow' one character to switch focus to the other.

    I tried setting up multiple cameras too but that didn't seem to work, I can't seem to 'de-activate' a camera

  • http://dl.dropbox.com/u/2876662/TrailExample/index.html

    NOTE: hold down left mouse button to make trails

    Not sure if something like this is anything like what you are talking about but - just to explicate how simple it is - it took about 5 minutes. And the source image is yucky with the alpha going into the border. Yet still pretty neat.

    Edit: Let me know if the above is part of the effect you are going for and if so, I will put some more time into it and get those mist effects like shown in your image working.

    That's cool!

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CrudeMik

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