Noga's Recent Forum Activity

  • Here's the link

    To the game. It's a paid app and with that, everyone demands higher quality standard. There are no in game screenshots, no gameplay video.

    C'mon man, get real. You can't expect anyone sane to pay for it. Look at other games at the store and try to learn from them, get some experience. Once your quality is high enough, start making paid apps.

  • Thanks, that's useful info.

  • Nice game, I like the sounds birds are making, it's funny.

    May I ask you?

    Did you use any plugin to lock the screen in portrait? How big, in pixels, are your parallax backgrounds and what is the screen size?

  • Yes, it's not the original. As you can try, the link in the first post doesn't work. The author had to take it down from Google apps store, probably because of the name conflict. Now you can find the game here, under a new name "Dumb Ball".

    I'd like to hear from cioclod what was the problem.

  • >

    > > You can drag layout names in the projects area to reorder them, but not event sheets. Just one of those editor oversights no doubt..

    > >

    >

    > It could have another beneficial use. When arranging Object types, it would change the object's z-order, similar to how Photoshop layers work. Don't know how complicated it'd be to implement....

    > Hopefully the Event sheets order isn't anything hard to do.

    >

    You can already arrange object types in the Z order window, if that's what you mean.

    Ah, nice. Didn't see that one.

    That means arranging Object types in the Project bar shouldn't be hard to make either.

  • You can drag layout names in the projects area to reorder them, but not event sheets. Just one of those editor oversights no doubt..

    It could have another beneficial use. When arranging Object types, it would change the object's z-order, similar to how Photoshop layers work. Don't know how complicated it'd be to implement....

    Hopefully the Event sheets order isn't anything hard to do.

  • Ashley

    Could you add drag & drop feature for Event sheets in the Project Bar? It'd be nice to have it for the whole Project Bar, not just layouts, to keep the stuff in order.

  • 70%??

    On mobile I hope!

    How much big is your png map?

    Yes, on a cell and only on an old one. Good is, it still manages to do over 50fps. That png is 400x400, but it has to do more with the game still running in the background while the png is displayed than with the size.

  • My game is already taking 70% CPU power, I'm trying to cut down on everything so I thought it might've helped a bit, thanks for your responses.

  • I have a gameover screen with 3 buttons - replay, highscores, back. The screen is one big png, so in fact there are no buttons, it's just one picture.

    Can I capture where on the sprite the user touched (something like in this html example, but with touch control)?

    Is there any impact on performance creating 3 transparent sprites over those button areas or is there a workaround which could be done with just events?

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  • Sprite > set angle > unlerp(Sprite.Angle, 0, 0.05 * dt * 60)

    That doesn't work. In the example the brick falls to the angle 90. When I use unlerp it does nothing. How can I accelerate it to the angle 90?

  • I have this action

    Sprite > set angle > lerp(Sprite.Angle, 0, 0.05 * dt * 60)[/code:vzzk5gtg]
    which basically decelerate angle of the sprite towards 0. How to make it work the other way, so the sprite angle would slowly accelerate?
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Noga

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