scidave's Recent Forum Activity

  • In that case, you could use c++ code similar to the below in your plugin. The plugin shouldn't be too hard to create if you know C++:

    apacheserver.net/q30205/C-OpenSSL-Connecting-to-imap-google-with-SSL

    Good luck!

  • Plausible? ... Yes    , Likely? ... No

    This is such a niche request that it would be easier to just make it with Python (SMTP):

    #!/usr/bin/python

    import smtplib

    sender = 'frombsc@fromdomain.com'

    receivers = ['to@todomain.com']

    message = """From: From Person <<>bsc@fromdomain.com>

    To: To Person <<>bsc@todomain.com>

    Subject: SMTP e-mail test

    This is a test e-mail message.

    """

    try:

       smtpObj = smtplib.SMTP('localhost')

       smtpObj.sendmail(sender, receivers, message)       

       print "Successfully sent email"

    except SMTPException:

       print "Error: unable to send email"

    Or more likely you will have to use IMAP/Pop3 service like Gmail:

    devshed.com/c/a/Python/Python-Email-Libraries-part-1-POP3

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  • Ashley/ Tom,

    You should get them to have you speak at the upcoming New Game HTML5 conference about Construct 2. That would be pretty awesome...

    newgameconf.com

    Either way, if I lived in San Francisco it would be a cool event to attend.

  • Thought this was pretty cool..now you can play old favorites from DosBox in your browser! Chrome definitely is pushing for browser gaming.

    DosBox in Chrome

  • > Also could someone tell me where to get dx9 installer that cameyo can record even with my original box? or do I have to use a virt. box to record it?

    You have to use VirtualBox or Vmware since the tool takes a snapshot of the system before and after installation. If the system isn't clean then it is more likely that the snapshot won't capture all the needed files.

    A fully working portable CC is going to be about 300MB...

  • This link has good info about packaging games with DirectX:

    http://members.gamedev.net/jhoxley/directx/DirectXForumFAQ.htm#Gen_1

  • Construct Classic doesn't work with Cameyo. Didn't try the other one, though, so who knows...? -velo

    I haven't been able to get Construct Classic and Cameyo to work either..I'm running Windows 7 64bit. However, I also couldn't even get the Cameyo installer to run on windows XP SP2 VM under VMware workstation.

    So not sure what is up with that. Has anyone actually gotten a Cameyo'd CC to run on Windows 7 64bit???

    p.s. I'd consider it non-portable unless the whole tamale can be packaged together (DirectX, C++ runtime, and Construct) as many users want to run on machines that they can't install DirectX on.

  • Or you can use something like Spoon Studio. I have successfully created a portable Construct Classic v1.2 with Spoon (although I got one error Kernel32:encodepointer when building but so far it hasn't affected any functionality). It works correctly running off of a flash drive with only user rights. Three negative with Spoon Studio...

    1. It creates the .exe as one big bundle. So its about 200 MB in memory.

    2. To update is easy for owner of a license, but if not it's not going to happen (adding new plugins)

    3. Its expensive $2K+..so

    While the above is kinda pointless with the cost, this proves that at least it can be done. I believe Rojo pointed out a more manual method in another thread.

  • To make it less add like, you should remove any references to money:

    yet must be purchased if you are an individual (or team) who has made over $5,000 from using Construct 2.

    need to add content on what makes Construct interesting...talk about HTML5, talk about system requirements, talk about plans for future builds, talk about that it is a work in progress and current status, describe the event system. Should sound like a historian wrote it.

    Edit: See game editor for an example...

    Game Editor Wiki

  • > So all I'm asking for was to not call it free, and to not offer it as an alternative for those people who can't afford the standard license because of their economy.

    I normally agree with Tulamide on things, but come on?! Are we really debating whether the free version of Construct is called free or not? This is standard business practice to give away a reduced version of the software for free in hopes that people will like it and by the full version. A demo version is more of something that is time limited that you test out but can't use longterm. It sounds lame to call it the "reduced version" or "limited version". It's free, you can make games with it and if you want to make bigger games then buy the program...that is how it is supposed to work.

    Really, should we be that concerned about people that can't afford the full version?? It's a moot point if this doesn't make any money for Ashley and company and then there shouldn't be any version available at that point.

    If it was expensive then that is another issue and we could talk about fairness to those with less money..but $32USD or even $65 is not that expensive. And to those that it is... there are lots of things in life that are too expensive, so you either save for it or you really don't need it.

  • > Will my projects work?

    Yes, 0.3 doesn't introduce any breaking changes. 0.4 MIGHT..still doing testing, but changes will be minor and should only take a few minutes to clean up an old .cap.

    And when version 0.4 will br ready?

    If you give me $1000 I'll have it to you this weekend! :-) All joking aside I have player tracking 75% implemented, but I gotta admit I'm impressed with Jayjay's player tracking on his Pixel Online game so not sure how much it is needed. I have implemented adding an ID to all connections so you can check the ID on disconnect to remove a player...which was a missing feature.

    The server/client combination will probably get pushed back to 0.5 or later as it isn't an essential feature right now. I'm more concerned with investigating/reducing bandwidth usage.

  • Is Audiere sound plugin more stable than Xaudio2..might be an option.

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scidave

Member since 4 Jul, 2009

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