gaboduarte's Recent Forum Activity

  • Awesome! This should definitely be added to the "core" plugins! I'll be using it a lot!

  • I'm voting for a plug-in, but I don't know if it should be marked as a plug-in...

    I'm talking about the Function

    I fell in love with it and I've been using it in all my projects. It makes events more flexible and you can create a chain of events more easily (with the "on complete"-something-something). I only question it being a Plugin: I believe the Functions should be a part of the System events - just like a FOR, for example.

    Just throwing a thought here, but I believe events that are transformed in functions could have a different, very light, background color to them.

    Maybe this is something worth adding later (Families should be more useful right now...), but I wanted to share my thoughts about the Function plugin here

  • Yeah, I was having the same problem.

    The devs running the website should remove it from the download section, I just saw it there, front page

  • Oh... ok then!

    Looks like I was a bit late for the party

  • I'm getting a crash on startup!

    I use a Mac with Parallels. So far even Construct Classic r1 ran fine. This new version has the following problem: "This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."

    I ran it on both Macs with parallels - that already had Construct running fine - and both had the same problem. What could be happening??

    Cheers!

  • I've had the same problem last week, my PC died on me...

    That's sad!

    Other than that, great news!!

    I've been using Construct as a level editor for my iphone game, and I swear I'll donate you guys some money if things go well!

  • Awesome!

    I'll try it as soon as I get home!

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  • I was finishing a simple "dodge the enemies" game, but C2 crashed...

    Gonna try it again tomorrow!

  • Absolutely awesome!

    Testing in 3... 2... 1...

  • This is a great decision, Ash.

    I believe the community supports it because it makes sense.

    Since I discovered Construct, I was amazed at how the Scirra devs had a nice view of how things should work, planning ahead and asking the community for opinions. I am proud to see such commitment to a open source software that has given us so much power in game-making, demanding nothing from us.

    Currently I am using Construct to create levels for a commercial project and I'll contribute to your efforts once it is released and start making some money (hopefully ).

    I also can't wait to test C2 and all its bugginess and limitations. It will be a pleasure!

  • Wow, this thread started with the wrong foot. You guys are being very rude and defensive-agressive with no reason at all. Calm down everybody!

    You can't expect to have people excited about the things you done because you haven't shown them anything! And you shouldn't get mad because they don't reply the way you wanted.

    Right now Construct is not very collaborative-friendly, I think this is why most "Looking for team" topics tend to fail. Everybody in here is used to working alone, because merging .CAP or game assets is impossible so far - therefore their advice is valid, and you shouldn't reply with that rudeness.

    Everybody that posts a topic trying to find help forgets a crucial part: SELLING YOUR IDEA. Show us what you got for your game! Main plot, sketches, concept art, music, whatever you have! I don't have enough experience on Construct to accept your offer, but even if I did have it, I would never say "OK!" without seeing the game! Since you are not offering money for people to work for you, you have to rely on their good-will and enthusiasm to work on the project!

    Anyway, if I get to like your idea and project, I can help you organize your GDDs, game ideas, design the UI wireframes and make a plan for the production to work - it's what I do best!

    What do you say?

  • LOL!

    I love your enthusiasm and your wall of texts, irbis!

    *edit* no sarcasm here!

    Here's my suggestion:

    No need to *stab your eyes* right now! Just grab Construct and play with it. While I think 6 months is a nice estimative, it really depends on your skills and your available time everyday.

    Since your game is planned to have different sections, I guess you should begin with the easiest one (I'm thinking the platform / spaceship walking, as it has a behavior just for that). Make a small version of every feature you wish in this game's section, don't focus on details. Then proceed to the next on.

    I think Construct is more than capable of handling a game like yours, it's just a matter of planning.

    Cheers! And good luck!

    If you need any help or feedback, we'll be here

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gaboduarte

Member since 22 Feb, 2009

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