Nice update, definitely dig the image drag and drop. Hope you'll make it work with jpgs as well!
There's still no way to drag a subevent directly to a base event after the last event in the event sheet. What I mean is, make a new game, then an event with a subevent (event 2), then drag that subevent to be a base event in the same spot (event 2). If it's the last event in the event sheet, that doesn't work. You have to drag it to event 1 then back to event 2. Not major, but it seems like it should be fixed.
You can also still drag keyboard, mouse, touch and sound objects from the object panel to the layout and get multiple instances that way. It produces this error:
---------------------------
Construct 2 Check failure
---------------------------
Check failure! This is probably a bug:
Creating WorldInstance for non-world type
Condition: object_type.GetPluginType() == era::pt_worldtype
File: Projects\WorldInstance.cpp
Line: 38
Function: __thiscall WorldInstance::WorldInstance(class Layer &,class ObjectType &)
Build: release 32.2 (32-bit) checked
Component: Construct 2 IDE
(Last Win32 error: 0)
Also, since there's no more sourceforge page for C2, where should we post bugs? Will there be a tracker on the new website?