lucid's Recent Forum Activity

  • Hi lucid

    I sent you a PM with my data.

    It's not showing up in my PMs - at least not yet.

    You can also send it to

  • lucid, I build a spriter character which has some options for faces, arms, torso, etc and I made some animation in which I changed the body parts, selecting it and right mouse click the other option in object menu, but when I put it in C2 it only go with the basic body parts! It is a missing feature on C2 plugin or maybe I am doing something wrong?

    quote]

    Yes. I think your missing the prior posts Lucid has mentioned that Ashley needs to update C2 for the plugin to fully work.

    NRABrazil, if you mean that Character Maps aren't working, then jayderyu is correct. If you just mean just regular image switching in an animation, then it should be working normally. Make sure that both the scml and scon files were saved with the C2 options on upon import. If it's still not working after this, the best way for me to troubleshoot is if you can send me your Spriter project folder (scml/scon and images) in a zip, and I'll take a look.

    EDIT:

    [quote:1ey2ld79]I have an old spriter file

    If the file was saved with a much older version of Spriter, please try to resaving and reimporting the file.

  • lucid

    It is working now. Thank you very much.

    Excellent. Glad it's working now.

  • plugin changelog 4/14/14

    • Fixed additional bugs that prevented the plugin from working when exported with the 'minify script' option

    Please test this and let me know if there's any additional issues.

  • just tested my game with minify option and I got this error .

    Edit: Fixed - see below

  • I hope you can prioritize the minify option in the plugin.

    plugin changelog 4/14/14

    • Fixed a bug that prevented the plugin from working when exported with the 'minify script' option
  • any updates on char maps working in construct 2?

    No status update yet. Ashley and I last spoke a couple of weeks ago about the importer, and we were working out specifics of how the importer and plugin should work with the latest features. Unfortunately, when I completed my part (getting the current pro featureset finished in the plugin), he was already in the middle of several other C2 things which he expected could take a few weeks. I will reply back here when I have a clearer estimate.

    I can't understand why that particular image won't appear.

    Do you have any idea why this is happening?

    It's the 'ç' character in 'cabeçaGato'.

    If you rename that object to 'cabecaGato' in Spriter and save the scml and scon again it will work when you import it into C2.

    For now I would just use this workaround, but at some point I will take a look into whether there's a way I can enable the plugin to handle the expanded character set.

    Nice cat, btw.

  • excellent miu3. I will be looking into the minify thing in the coming weeks.

    EDIT:

    Spriter B7 Released!

    Official release announcement here

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  • I might have a clue about this:

    C2 uses Google Closure Compiler to minify scripts, so the variables and properties (with dot syntax, ex: Object.property) you use will be changed after the minify process.

    Hi khanh. Thanks for the pointer. In all of the official plugins like the sprite plugin, there is a lot of dot syntax. Is there only certain circumstances where it needs to be avoided?

    EDIT:ok, someone just pointed me to this: https://www.scirra.com/manual/22/runtime-overview

    Somehow missed the "Google Closure Compiler compatibility" section on the first read-through. I may be able to get to this sooner than I thought. Still a few things to do before I can give an ETA though.

    I can't see my animations, I uploaded the construct project and the spriter folder

    The C2 plugin requires that you save the scml and scon file with two save options set in Spriter. It appears you do not have them set. The settings will be saved, so you only have to set it once:

  • ...can you guys please implement the support to "minify" script ? ... soon.

    Unfortunately, not likely soon. I need to find out why it's happening, and if my suspicions are correct, it will be something that I need to spend a good while hunting down. It's on the todo list, but there's a lot of big things on the list before it, so I wouldn't call it soon, as I don't have an eta yet.

    is there a way to rotate a few degrees the scml animation during runtime when the bounding's box corner touches the slope? see what i mean about the rectangle and the scml animation?

    I may be misunderstanding the question again, but it seems like all you have to do is set the angle of the scml plugin.

    lucid how can I import a char with character maps, because I impor my .scml and my .scon, but only with the basic images and dont import the character map images.

    Not yet ffman22. There is some work Ashley must do on the importer in C2 first. I just recently gave him the updated plugin to work with, when he was already in the middle of several non-Spriter C2 things. He says it will probably be a week or two before he gets a chance to work on it. Fortunately, once that happens, everything is ready on the plugin side for it to work.

  • There is actually a way to solve this problem somewhat. We can attach platform behavior to SCML object and then lags are cured (I don't remember actually why)

    The problem with the scml object having a behavior is that for now there's no way to set the size of the bounding box. For now it's just set to 100x100. There will eventually be a way to do this visually in Spriter, and automatically in C2, but no ETA on that just yet.

    Yes, alpha fades are working! Sweet! How about sounds lucid - are sounds functional in C2 yet? Thank you fellas for all of your hard work. Spriter is really shaping up!

    Thank you. Sounds aren't ready yet, but they are almost done: There is a bug in Spriter with sounds that will be fixed for the final version of this build, and which is important for the plugin to function. Also, sound won't work until the importer is updated. The plugin code is already complete, though.

  • So Spriter plugin changes positions of attached sprites before position of the whole scml object is changed during "position change tick" event sheet condition processing.

    Could you help with this problem either fixing it or proposing a workaround?

    I will take a closer look, and try to reproduce the error myself, and see if there isn't some way to solve this through the plugin.

    lucid - does the latest scml plugin support alpha fades and have you found anything out about the post spawn flipping and IID errors? Thank you, Morgan.

    Alpha fades should be working now (fixed a bug a few versions back), but please refresh my memory on the post spawn flipping and IID errors. What is the issue there again?

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lucid

Member since 16 Jan, 2009

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