you have an expression under animations "compare current time".
does this has DT pre-programmed inside it like all behaviors have in C2 or i need to add it my self?
i need the animation to spawn an objectt if
current time is >1390 milliseconds
current time is <1405 milliseconds.
sometimes it does not spawn the object and my guess is that is has to do with the frame rate and dt.
and if i have to add dt how do i do it in this situation?
It plays according to the actual framerate, which is the same as having DT preprogrammed in. That event wouldn't fire if the animation happened to be play slower than 66 fps and skipped over that 15 milliseconds time frame. Are you using that event as a trigger, so that when it gets to 1400 milliseconds, the event triggers?