lucid's Recent Forum Activity

  • thanks

    I guess I'll be upgrading then

  • sorry, I know this is probably posted elsewhere, but I can't find it in search, probably cuz I'm tired. Does construct work in vista 64?

    thanks guys and gals

  • oh wow

    thanks, I can't wait to post a cap of the stuff I've been working on

    construct is about 1903891283 times more amazing then I even thought possible

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  • I made a sprite, white fading to no opacity

    when I turn the mask effect on, the white part is see through

    and the transparent parts are black

    I thought it would make whatever was under the transparent parts invisible,

    the background of my project I made blue, so I could make sure it wasn't just masking all the way to the bottom

    any help would be appreciated

  • gotcha

    could someone please reupload the softbody meatballs or whatever to a nonlame webspace then

    I'm really curious to see it

  • [quote:2xrv7l5y]Heres what happens if you give the particles a physics movement, then apply springs between the particles, and then render a mesh to where those particles are

    http://www.fileshack.us/get_file.php?id ... quares.zip

    And thanks everyone for the examp

    ok, am I supposed to have to download some IOJ program to download these files?

    it always takes me to a page like this:

    http://www.ioj.com/redirect.php?id=4869 ... quares.zip

    and I hate downloaders, I just want to download the cap, not an extra program to help me download the cap

    also

    every time I download an example with drag and drop behavior

    it makes me remove the behavior and re-add it for it to work

    it's called drag&drop when I open the cap and it doesn't work

    I remove the behavior and re-add it and it's called dragdrop

    and it does. I reinstalled construct recently, and it still does this

  • yay

    I had no idea there were so many other people looking for 2d skinning

  • it is possible to program this in manually with sprite distortion

    I was working on this when I got the flu, so I won't be able to post an example soon

    obviously not as easy and fun as if it were automatic, but it is possible

  • is it possible with python to reference a specific instance of an object?

    especially by some type of index

    like instead of saying

    if object.privateindex =1 then, object.x = 5

    say something more like object(1).x = 5

    more details of the question at http://www.scirra.com/phpBB3/viewtopic.php?f=3&t=2653&start=0&st=0&sk=t&sd=a

  • I love it! this is just the kinda thing i was thinking about in my ik posts. i never thought to use beziers to control the walking animation itself. that's pretty clever. procedurally generated animation through bones, though. so exciting, to see it done already, in construct, lets me know i'm not going down a hopeless road. you rock quazi

  • I was using the monster dead as an example for simplicity's sake

    I actually need to do some interpolation

    123456789

    let's say the player clicks and drags number 3 down

    I want to interpolate 3.y (loopindex)and 1.y(loopindex-2),

    and 3.y(loopindex) and 5.y(loopindex+2) to find new positions for 2 and 4

    1   56789
    -2-4-----
    --3------
    [/code:ad8enkr1]
    
    would there be a way to do something like that?
    
    edit: I just thought of a way that might work, but I won't get to test it out until after work, so maybe create an array that stores the unique IDs of each object instance.  would there be a way to say set UID.x to something, or you can't access objects by their UIDs?
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lucid

Member since 16 Jan, 2009

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