lucid's Recent Forum Activity

  • i was just about to reply when i saw your update uberlou. so that fixed the blurry pixel thing, too?

    either way, im glad you brought it up. having to set the layer was an unecesary and unintuitive step anyway.

    konjak. i didnt give much thought to zordering to be honest, but thats a good point. i think what i'll do is try(havent messed with zorders stuff yet so i dont know how involved it is) to add an option to position the letters just above the fontsprite object. i say option, in case someone wants to have some fancy zordering instead of having it behave in the normal way

    for now though, you should be able to use the "for each letter" condition and do any zordering you need to your sprite

    the fontsprite object keeps track of all the sprites it creates, so if you call a for each letter/word condition you can do actions to the sprite you chose, and it wont affect sprites from a different fontsprite object, even if you're using the same sprite for both.

    i think my phrasing just there was a little confusing,but my break is about to end at work, so just reply back if that made no sense.

  • thx newt. what OS are you using?

  • I guess it's a UAC thing, because I look in my c: drive

    and there is nothing there, even if I save the cap, and then run as administrator

    also, do you know specifically what issues there are with the non power of 2 textures?

  • yeah it's fixed already newt thanks. I realized just after I asked, it doesn't make sense to have to set it manually :

    99.1 changes

    No longer necessary to set layer manually. sprite font draws the sprites on it's own layer

    scroll values are floats now...forreal this time

    font page has current link, too, but:

    SpriteFont!

    davi, uber, I answered your posts back on page 4

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  • omg omg OMG!

    thanks for adding the set characters by string feature. Also, does the plugin work with 98.9

    no prob. I believe it does work with 98.9. although I haven't tested it with 98.9

    this is built with the 98.9 sdk

    Wow this plugin works REALLY well. One problem I've come across though...is there any way to make sure the font draws at a rounded number position? Sometimes my font looks nice and crisp, other times its really blurry and I'm guessing its because its drawing at like (50.3, 70.1). Thanks!

    edit: Found another bug. The bitmap font scrolls with the screen even when put on layers that have the Scroll Rate turned off.

    thank you lou. could you show me a cap with the bluriness?,I wasn't able to reproduce it

    I tried setting scroll to +0.5 pixels every 500 milliseconds, to make sure it was drawing not perfectly on a pixel, but if I looked closely I could still see each pixel crisply

    as far as the scrolling goes, when you choose font sprite, it asks you which layer to draw the sprite font on, so thats where you choose which layer it should be on

    EDIT: new version is up. you no longer have to set the layer manually

  • <img src="http://dl.getdropbox.com/u/1013446/spritefont/Untitled.png">

    SpriteFont (Release Candidate)

    SpriteFont!

    includes simple "hello world" example cap

    this is a very large plugin with alot of features, and will require good documentation

    I will get to that as I can, however, for now you can play, and I check the forums several times a day, and I will gladly answer any questions you may have

    Changelog:

    BugFixes:

    • Fixed Set Write Speed
    • Fixed Several Crashes and Visual Errors with ScrollWrap
    • Fixed Conditions not displaying icon on EventSheet
    • Clear Text now clears text in memory as well as visually

    Features:

    • Set Character Range by String (so you can say "AGHIF#$52" if your sprite frames are out
    • of order, and you just want to specify the order with a string)
    • Set Text Formatting properties in properties pane
    • Scroll values now float instead of integer
    • Added private variables
    • Added pause writing, resume writing
    • No longer necessary to Show Text after a scroll to update view
  • can you serialize these or does it require information created each runtime?

  • thats the spirit!

  • im going to attempt to do pitch shift/ and time stretch (what sol is talking about) fr my personal game engine

    if it works, ill release that part of it as a plugin

  • btw, the release candidate for the spritetext(better name?) plugin will be uploaded tonight.

  • this isn't to tease

    there's just to much to explain in the update for me to just upload

    and not enough time before I leave to work to explain it now

    but I have the possible final version ready

    with all bugs and features currently on the tracker fixed or implemented, respectively

    also a few bugs that weren't on there

    I should be able to upload it tonight

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lucid

Member since 16 Jan, 2009

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