lucid's Recent Forum Activity

  • and here's the source code:::

    https://construct.svn.sourceforge.net/svnroot/construct

  • mod or dev, please sticky this for new plugin pioneers

  • I've asked for this many times. I don't think it's going to happen. there's specific reasons for it not to, I can't remember off the top of my head, but I think one might be since any drawable object can have a behavior applied to it, and only sprites have distort maps.

    if you need to build a custom behavior for your own game that has access to distort maps, it's not hard to add that access to your own special version of the sprite plugin. I'm using a custom version of the sprite plugin for just that purpose on my current project

  • that looks great

    the video that is

    the screenshots are teeny tiny

  • any gfx card with 4gigs on-board ram is over $1000, why not splurge on an extra copy of win7 instead of using a high end system on an ancient operating system?

  • I think I may recall another plugin that allows seeded random

    but the S plugin has a seeded random function.

    if you've heard legends about how hard s is to use, fear not

    the math functions are just as simple as the built in construct one

    you just use the Seed Random Action

    choose a seed, and then the series of random values you generate afterward will be the same next time you use the same seed

    come to think of it, I think the seeding may actually seed the regular construct random as well, but the random function in s let's you choose a range of two values, to simplify the process

  • This is awesome.

    Thanks

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  • thank you all for all your help

    And since someone expressed interest in the conclusion, I'll explain it although its not strictly programmatic.

    In the end I decided what she needed most was a reinforcing of everything that's come before. I bought two books off of amazon highly rated for making math fun, and practical, and for thoroughly covering all topics from basic arithmetic through middle school math. I'm rewarding the completion of chapters with "points" she can use to buy things like getting out of chores, or new ds games once she collects enough. I got the points idea from a talk on TED where it was mentioned a professor at a university increased student performance by turning it into a game , where you got points for completing assignments, scoring well on tests, etc. As an aside, its worked wonders. I took my kids from complaining about having to walk the dogs, to fighting over who could clean up the accidents on the carpet for ten points.

    I'm going to allow the use of computer aid once she has a grasp of how to do something on paper. This idea is also from a TED talk by wolfram himself, suggesting that forcing people to work through everything by hand was stunting their performance and interest in math, and that technology has evolved so that knowing how to do it by hand should take a back seat to accelerating through all the various fields of math, and being able to apply it with the aid of a machine.

    In the end, once she has progressed far enough to make it interesting, I think will use construct afterall, and have her complete challenges that require a firm grasp of logic to solve. Maybe once she gets the basics down, I will have her construct a logo clone to mess around with

  • it seems kinda boring to me

    like little big planet level editor if you couldn't play the levels

    or the sims house editor without being able to play the sims afterward

    I know there's puzzles and such to do, but to me it just looks like "pretty picture maker"

  • sorry to double post, but this one is worthy of it's own space:

    Subscribe to Construct videos now

    as a side note, secret of mana is also one of my favorite games of all time. the soundtrack in general was fantastic. the world was huge and alive, and I have yet to play an rpg with a better combat/magic system. plus 3 players. I remember my time with my friend playing very fondly, felt like a real adventure

  • alot of music for this game set such a cool dark melancholy atmosphere

  • one thing is missing. transperency.

    shadows, when sun is low, not only grow longer - but also less visible. .

    easily remedied:

    http://dl.dropbox.com/u/1013446/fs3.cap

    (drag and drop sun with mouse)

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lucid

Member since 16 Jan, 2009

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