shinkan's Recent Forum Activity

  • It's not working like that, you can't make variables by right clicking on events.

    For global variables you need to click on empty space and create a variable. If you want to make it local, then you need to move it manually into it's place.

    OR

    You can use keyboard shortcut "V" to create variables - and this method will create a variable (local or global) depends where you use it. If you press "V" on a sub-event or an event inside a group then it will make local variable automatically, else it will make global variable.

  • Some more info about the project?

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  • 5. At this moment no. XDK is working on adding extensions for apks. There's a thread somewhere in the forum explaining this specifically.

    6. I will say yes, but it really depends on your abilities of using C2 into your advantage. Optimizations is always an issue with every game engine.

  • Plugins adds more functionality and in some cases it's easier to do stuff by making 3rd party plugin then make xxx amount of events and in other cases things can be done only by using plugins - Paster, Q3D, or even official ones like Audio for example.

  • floor(random(0,2)) is perfectly fine. it will return only 0 or 1 and never 2. There must be an issue with something else.

    (0,2) are 3 frames 0,1,2.

    (0,1) is correct.

    Nope. random(0,1) will return value 0 to 0.9999..... but never 1 and floor(random(0,1)) will always return 0

  • 1. In C2 you can have event sheets to control things globally - if that's what I think you ask for.

    2. What alextro said. You can have event sheets to set functionality for specific objects and simply include them where you need them.

    3. No. There is no visual representation of all layouts in the project. All of them are visible as a list in Projects panel window.

    4. There is no limit for layouts or layouts size.

    5. OBB, if you mean extension files (for games larger than 50MB) then XDK apparently is working on that.

    6. 500mb yes. Huge games... it depends what do you mean by huge game. Big layouts? Lots of textures?

  • Fancy indeed!

    1. You are welcome

    2. I gave you rather polite answer to think about

    3. This is the first and the last time you called me a cunt.

    Or you can leave and learn scuba diving.

  • Naji

    No, it's not. It's still $1,500 or $75/month + IOS ($1,500 or $75/month) + Android ($1,500 or $75/month)

  • You can do that easily by checking current domain name.

    Domain name = kongregate.com -> do something

    else -> do something else

    You can skip the "hashing" part from there https://www.scirra.com/tutorials/1324/simple-protection-of-published-game-part-two/page-1 and juse use the part where it's comparing on what domain your game is currently running.

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shinkan

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