shinkan's Recent Forum Activity

  • I've been playing for a while with my old gamepad (Mint Gamepad MGP-509) - it didn't work straight away.

    I tried using it with a soft called "x360ce" then:

    • Chrome - only left analog works
    • NW - same, just left analog works
    • IE - lol
    • Firefox - everything works except couple of buttons

    So I assumed that this only fully works with proper X360 compatible gamepads.

  • https://www.scirra.com/forum/viewtopic.php?t=72677&start=0

    Search is your friend, use it.

  • I still have this issue after all this time.

    cymrix I was restarting my C2 even before this post (and few others) were made, and it's only a temporary solution. It will mess up again after some time. Issue won't go away until you delete the tint effects (or others).

  • hehe, It's like very sad déjà vu

  • botao_instruc%CC%A7oes-sheet0.png - this probably is botao_instruções-sheet0.png (or something similar) and probably thats the cause of issue. Try using normal characters like "botao_instrucoes" without using any of special characters.

  • Did you check for the errors in the Chrome console?

    If loading bar is red it usually means some assets can't be find or loaded.

  • yeah. But I would rather hit "Esc" and break your workflow than not have auto-completion in C2 at all ;P

  • Hit "Esc" or "Left Arrow" or "Right Arrow" (and probably some others too) after pressing 9, it will hide auto-input dropdown.

  • I like the idea of "Explanation" and "Workarounds" on some pages. Things like that help people a lot to understand how things works.

    Manual is great for telling what you have in engine (expressions, actions...), but in most cases micro examples like this only helps you understand how it work and how/when/where you can use it - especially for beginners.

    so yeah, +1 for the wiki

  • You can't really compare C2 and UE4. Yes they both can make 2d games for most platform but here similarities ends. You need a bit more knowledge how to do thing, to make simple games in Ue4 than in C2.

  • Nvidia ShadowPlay can record desktops, so if you running your game, which is 720p on 1080p screen then you can crop it in post and you will have a movie.

    Didn't test that specifically with NW, but with some other games officially not supported by NV SP. There is also a trick I found to record full screen games, you have to switch desktop recording to on, start recording and then run your game.

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  • There are some cases while writing your mighty expressions you suddenly realize that you forgot to add a variable (instance/local/global) to your project. Then you need to close the expression window, add a variable (in case of objects you need to find it in the project first), find an event you were working on and retype (or paste) expression. It's not hard or difficult, but it can take some time to do.

    What I want to propose is to create a variables on the fly (in the editor only of course).

    Objects: If you are writing an expression for specific object, then this object is already selected, like on image below.

    [attachment=0:2n008swd][/attachment:2n008swd]

    All you need to do is, for example press right mouse button and click on "add instance variable" - then well know popup window will show up to add it. After you finish you can just simply continue writing your expression including just made variable.

    Global/local variables - same as above but with one difference. Newly made variable will be place above current event - so it's easy to find and move after.

    This could speed up a lot our workflows, because you would not have to remember to create all your needed variables before making your events. Just make them while you writing expressions.

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shinkan

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