shinkan's Recent Forum Activity

  • "with c2 if you make a game in 1 day you must spend 2 day for optimization !"

    lol - sorry but can't find any other phrase to describe that statement.

  • imaffett Thanks for the info.

    And I confirm that CW14 works great!

    Just build and tested my game on my samsung galaxy s3 and it works perfect! Comparing to CW12 it's a milestone. No junk, no slowdown. even when my game drops to 45fps for some time, the movement was still smooth, while on CW12 it looks like a stop motion movie

    Well done, Thank you!

  • TiAm i already have CW14 available in my XDK soon as I read that post last night

    Installing App Preview Crosswalk 14 on my phone is necessary to use a XDK Debugger by USB with my phone, but like I explained on their forums. I can't install it automatically from XDK. So i need them to provide me with a manually link, just like they gave me a links for older versions

  • imaffett

    Could you please provide a link for downloading App Preview Crosswalk 14.0? Instaling it from XDK gives me an errors - already asked about that on intel forums.

  • matrixreal Did you even read my question before answering?

  • Question. Intel® XDK - Release - 2015 June 29 v2170

    There's a page "Choosing Crosswalk* Build Options: Shared or Embedded" and a line "Shared model builds are much faster than embedded model builds."

    What exactly does that mean? Projects build with share model works faster in overall or just lunch faster?

    Can't find any specific info about that on intel page nor a crosswalk page.

  • Can you show an example of how page looks like? Maybe it could be split to smaller objects and instead of making one big image, recreate it in C2 from smaller images.

    If that's not the case, you can always use one image for one layout and make each image separate object. So on each layout only one image is loaded into a memory.

    Anyways having 45 full hd images should not be a problem, but if there's another way to go then you should definitely go that way.

  • Problem Description

    Everything is here (full description, capx file and steps to reproduce), so I just pate a link to the post instead of rewriting everything.

    https://www.scirra.com/forum/viewtopic.php?f=146&t=149248&p=946729#p946729

    In short, after saving and loading back Tilemaps from json files they are not fully loaded. Looks like tiles at certain sizes in Tilemaps are not displayed/rendered in the runtime. While data in json files: "w", "h", "data" (and everything else) is correctly saving and loading.

    Operating System and Service Pack

    Win 8.1 64

    Construct 2 Version ID

    r209

  • Yeah, that's a good question. How does it work with XDK? When game is downloaded from google play, dousers are informed automatically that they need to download CW?

  • I can try, but not in this month I need to deliver the project I'm working on to the publisher and all my focus is centered in that direction only.

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  • Nice! Thanks for the info.

  • You could try to cheat a bit by making a dummy plugin and see if it will let you open the project. Try to duplicate sprite or tiled background object and change some settings inside edittime.js file. Unfortunately I can't remember any specific settings :/ so i'ts a long shoot.

    and btw, could you please remove my name from post title? I don't need to be that famous

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shinkan

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