shinkan's Recent Forum Activity

  • It's not about drivers. Some effects+Spritefont do that in the editor.

    I still have few old projects - and even the files from bug report where I mention it, and it still happens occasionally (after many driver updates)

  • i must say that i used old CJS twice to do some tests, then tried the new beta but unfortunately stuff I used don't work on their platform...

    And now I gladly can say "nope" to Ludei

    like ArcadEd said, monthly subscription is just not right for that kind of service for a normal user. It's not like a photoshop, you are not using cocoon every day.

    and that 500$ for splash removal, that was the best punchline in their email

  • Great! Thank's for the tip.

  • Nice, thank you.

    Would be nice if Static and Blocky could be animated as well, but regardless good job.

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  • Have you seen that "c:\Program Files\Construct 2\examples\Move to mouse.capx" ?

  • Instead of that do following

    1. Start a new Project

    2. Templates

    3. Blank

    4. HTML5+Cordova

    5. Enter Project Directory and project name

    6. Open that directory. Delete everything in www folder

    7. In C2. Export Cordova. Set path to "XDK project folder\www". so everything from c2 will export inside that www folder

    8. Done.

  • "Date" plugin, look it up in the search.

  • There is no straight answer to that. It all depends what you want to achieve.

    You could use a Timer behavior, Groups, check if 5 seconds have passed for current layout etc.

  • "Every X seconds" don't work as "per layout". It counts using the game time from the start.

  • You can't place tiles over other tiles in one tilemap. Each tile can only be placed on each cell. Your image is completely fine, that's a normal behavior.

    Make each "wall" as a separate tilemap object or draw your tiles differently to accommodate all possible solutions - like part of the wall overlapping different part of the wall.

  • I see you went a step ahead of me when I was playing with it. For all my tests I've been just adding sine behavior for all my ships xD

    Anyways, I run your capx with few different settings and never got this error message. And just to let you know, Canvas+WebGL don't work so great (one of the reasons I abandoned that project) but good luck!

  • What kind of clock?

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shinkan

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