newt's Recent Forum Activity

  • Tagged animations

    http://sourceforge.net/apps/mediawiki/construct/index.php?title=Tagged_Animations

    Its basically a label for the animation telling what kind of animation it is.

    My thought was, what if you could use a tag, and then do away with an object and just use the sprite with a behavior. Course you would have to alter the program itself, but I think it might make more sense to just have one object.

    Also in the cap I uploaded, the event on last char written will cause a loop for the numbers. That's why I was thinking it shouldn't work correctly, but apparently you've already added a self clear.

    Picking may be an issue for some things tho, but a pv would fix that. Not really needed, but a pv for the object might be nice.

  • A bug and a thought.

    The condition "on last character" is causing a crash. Obviously it cant be used as in the cap, but like Ashley says "crashes are always bugs".

    http://files.getdropbox.com/u/666516/lcharw.cap

    Also have you thought about using the sprite tag feature?

    Edit + also~ nice work

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  • System: 0 Is global variable 'CreateSlider' Equal to 1

    SystemCreate object Slider 0 on layer 1 at (DisplayWidth/2, DisplayHeight/2)

    > SystemSet global variable 'CreateSlider' to 0

    SliderSet angle to 90

  • Looks promising, altho using a 2.0 shader might be an issue later on.

  • You can already load graphic, and sound resources externally, and have access to store in .ini for game data.

  • No, but you can select multiple objects, copy them, and then paste all together.

  • & Mary Jane

    Gawd those are smexy.

  • Wow looks cool. Hadn't thought of using an ik on distormap before.

    Yeah the collapsing is a bit of a bummer, perhaps you could change the number of loops, and number of instances the closer the mouse gets to the base?

    Also you could probably add to the number of rows to get rid of some of the kinks.

  • Are these objects global?

  • Its all true, and yet we have no one to blame, but ourselves.

    Question:

    What happens when you add money to a pile of burning crap?

    Does its smell better? Do the flames magically disappear?

    No. The flames grow higher, attracting even more to the bonfire.

    I say no thanks, Ill make my own pile of bullsh!^. All are welcome to come and dance with me by the fire.

  • > this is just and excuse not to work on the onin pgin

    >

    I think Rich understands how important his work on cloning pigeons is.

    I don't know what your talking about. Clearly he's talking about onion ploughing.

  • Like Ashley said there's no way to do it, especially since you cant point an event at something that doesn't exist.

    So obviously using a blank or target object is the only way to do it.

    We just need better tools to do that, and to tell the difference between the instances.

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newt

Member since 12 Nov, 2008

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