Taximan's Recent Forum Activity

  • I've been testing the examples, but none works as well as the fanapad. I will keep trying.

  • The Sanapad/fanapad template was a great help for the games. But with the new Functions I cannot make it work in new projects.

    This is the old tutorial

    https://www.construct.net/en/tutorials/touch-stick-controllers-241/page-3

    Thanks for your time

  • I have many crashes in my games, the report that Google always gives me is this:

    #00 pc 00000000001ccedc /vendor/lib64/egl/libGLESv2_adreno.so (EsxTextureObject::GenerateMipmapArray(EsxContext*, EsxSamplerObject const*)+780)

    #01 pc 00000000000d4c94 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::GlGenerateMipmap(unsigned int)+92)

    #02 pc 00000000034837f8 /system/app/Chrome/Chrome.apk

    Any ideas?

    Tagged:

  • The project was from C2, then export it to C3 and use the C3 runtime

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  • I use the C3 runtime, I don't use any developer addon.

  • This is the google message:

    Your application contains one or more libraries with known security issues.

    Vulnerable JavaScript libraries:

    Name Version Known issues Identified files

    jquery 2.1.1 SNYK-npm: jquery: 20150627

    SNYK-JS-JQUERY-174006 assets / www / jquery-2.1.1.min.js

    I can't contribute much more

  • To record the game "OBS STUDIO" (it's free) to edit the videos "ADOBE PREMIERE".

  • I haven't changed anything in the ads, but I can't get any to show (it's not a test, it's the final version).

    Do I have to change something?

    This is my configuration.

    Tagged:

  • Organize all my sprites and destroy some at the star, follow almost everything without changes.

    But change the sprites without animation and they only appear in some levels for Tile backgrounds, the performance is the same, but now the game needs 275 megabytes (before 480).

  • This is a small example.

    This spritesheet of 1024 would only have to be loaded in the introduction of the game (it is a comic in which the bullets appear).

    But at the bottom you can see a small explosion that appears in all levels.

    (Edited does not see the image)

  • I did a test with the 512 sheets, increased the memory by 20 megabytes, and also the performance worse :(

  • I've been trying to optimize the performance of my game for 3 months, but the algorithm to group the sprites does what it wants, wasting a lot of memory.

    It's a shame not to be able to use the 4096 sheets because the memory usage is too much.

    If you can't get a spritesheet editor, give the option to disable the algorithm, large projects would gain a lot of performance.

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Taximan

Member since 8 Feb, 2015

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