Taximan's Recent Forum Activity

  • Long ago I report a bug, not very common but very annoying.

    https://github.com/Scirra/Construct-3-bugs/issues/2728

    It hasn't been fixed yet. On another issue, a provisional solution is given.

    https://github.com/Scirra/Construct-3-bugs/issues/2364

    I've tried, but I can't get it to work.

    there is a very simple solution to this. Splash screen with the correct sizes and the plugin has to be used.

    Put Splash Screens into www folder with the following sizes:

    LDPI:

    ◦ Portrait: 200x320px

    ◦ Landscape: 320x200px

    • MDPI:

    ◦ Portrait: 320x480px

    ◦ Landscape: 480x320px

    • HDPI:

    ◦ Portrait: 480x800px

    ◦ Landscape: 800x480px

    • XHDPI:

    ◦ Portrait: 720px1280px

    ◦ Landscape: 1280x720px

    • XXHDPI:

    ◦ Portrait: 960px1600px

    ◦ Landscape: 1600x960px

    • XXXHDPI:

    ◦ Portrait: 1280px1920px

    ◦ Landscape: 1920x1280px

    Add the following to config.xml:

    <plugin name="cordova-plugin-splashscreen" />

    Reference the splash screen in the config file.

    This fixed it. Here is how my config file looks.

    <plugin name="cordova-plugin-splashscreen" />

    <platform name="android">

    <splash src="www/splash-land-hdpi.png" density="land-hdpi"/>

    <splash src="www/splash-land-ldpi.png" density="land-ldpi"/>

    <splash src="www/splash-land-mdpi.png" density="land-mdpi"/>

    <splash src="www/splash-land-xhdpi.png" density="land-xhdpi"/>

    <splash src="www/splash-land-xxhdpi.png" density="land-xxhdpi"/>

    <splash src="www/splash-land-xxxhdpi.png" density="land-xxxhdpi"/>

    <splash src="www/splash-port-hdpi.png" density="port-hdpi"/>

    <splash src="www/splash-port-ldpi.png" density="port-ldpi"/>

    <splash src="www/splash-port-mdpi.png" density="port-mdpi"/>

    <splash src="www/splash-port-xhdpi.png" density="port-xhdpi"/>

    <splash src="www/splash-port-xxhdpi.png" density="port-xxhdpi"/>

    <splash src="www/splash-port-xxxhdpi.png" density="port-xxxhdpi"/>

    </platform>

    My English is very bad...

    Tagged:

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  • Thx :D

  • How can an event begin when an sprite does not exist?

  • Google message: "As the deadline approaches, we wanted to remind you that at least one of your apps* uses native code but does not currently offer a 64-bit variant"

    Tagged:

  • Could it be by enabling WebGL 2?

  • Lately I am very busy with work, but I am using the ROJOhound project, I hope to hear from you.

  • The player cannot jump on the wood, I want it to be just a decorative element.

    AllanR

    I'll look at the project, thank you.

  • Is it possible to simulate a physical behavior with wood in the water?

    The player does not float in the water

    Tagged:

  • Thank you

  • I would like to be able to export my games for IOS, but I do not have any computer with Mac ...

    I think I need it to get the signature.

    Thanks.

  • This is really interesting, (I could fill all of blood!).

    Only one question, can I give shape to the canvas, does it always have to be square or rectangular?

  • I'm working on a game where the deaths of the enemies are a bit bloody ...

    The problem is that the frames of death amimations are huge (a single frame is greater than all the animation used to walk and attack)

    Could I simulate that in some way with physics?

    I also thought about making those animations smaller, but I can conceal the loss of resolution.

    Sorry for my English.

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Taximan

Member since 8 Feb, 2015

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