Pigpud's Recent Forum Activity

  • Wow! Did you do all the art?

  • I can't really tell what your issue is. can you post a screenshot of your tilemap?

    Is it about editing the tile map somehow so that the objects in the tile map will only take up one tile?

    It looks to me like you need to draw a tile like this one⬇️

  • Like this?

  • thanks for the quick reply lionz! I'll probably look into more efficient ways to store text in the future, but if this works for now I'll keep using it. I'll also work on minimizing the animation code as well.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello all, just a quick question:

    (sorry for the terrible title!)

    to explain better, I have an object that tells my sprite font what text to display when a key is pressed whilst overlapping it. The object has an instance variable that is different for each instance of it on the layout.

    Based of the variable in the event sheet i change the text to display.

    The sub-events that check what the variable is and tells what text to set has at least thirty different variations (desk, sign, tree, etc.)

    I'm sure the system I have is quite inefficient, but will it lag the system if i continue to use the instance variable to base the text off of? as far as i can tell it has no effect on the game's performance.

    (Certain areas on the event blocks have been blanked out for privacy :P)

  • Leave a one pixel buffer on each side of the sprite.

  • Yeah that can't be the issue then. It's hard to guess without a cp3 file.

  • Do you have a separate sprite with the platform behavior that the animation sprite is pinned to? What it sounds like to me is that your sprite has an inconstant collision polygon so it might get stuck on walls.

  • Wow! Thanks for the quick fix Scirra team!!

  • Dang I just discovered this with my game when using r372. When it saves it freezes up.

    here's the error message...

  • I meant the Radeon graphics which is integrated with Ryzen processors. It's more than capable for light gaming, will probably handle 99% of Construct projects.

    I'll keep this in mind when looking around for a laptop.

    As for the RAM I'll definitely will look for something that has at least 16GB.

    I knew that was what I had wanted at least, so I'll keep looking around for something that has a good amount of memory that will fit my needs.

Pigpud's avatar

Pigpud

Member since 29 Mar, 2023

Twitter
Pigpud has 3 followers

Connect with Pigpud

Trophy Case

  • 1-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • RTFM Read the fabulous manual
  • Quick Draw First 5 people to up-vote a new Construct 3 release
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

10/44
How to earn trophies