Nagval333's Recent Forum Activity

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    Greetings guys. Let me show you two simple and small games.

    The first one "Smart Numbers" brain training logic game. Cute variation of classic 2048 I know there are many clones of it but I just wanted to rebuild the algorithm in Construct 2

    The second "Hero vs Square" nice casual/arcade timekiller

    Both made in Construct2, graphics in Inkscape.

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    Hero vs Square - http://play.google.com/store/apps/details?id=com.SeventhReactor.HerovsSquare

    Smart Numbers - http://play.google.com/store/apps/details?id=com.SeventhReactor.SmartNumbers

  • Hi, you must add at least 5 achievements in order to publish Google game service.

    Hi jamijn so can I add a non active achievements without changing anything in my game?

  • Greetings guys! I have a small question. I have two games on GP Alpha-test, both works fine, and both have a leaderboards. Now when I decided to move them to production I find that GP asking me to create at least 5 achievements in my game, otherwise the Google Services will not work... But I didn't contain any achievements in my game and I don't need them. So is that mean that I have to add them anyway or there is other way to solve that issue?

    Thanks in advance

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  • Very decent set Thanks!

  • Learn how to draw easy character. Cool speed drawing tutorial.

    Link: https://youtu.be/U4N3zYGRXNU

    I subscribed. Like your vector stile. Thanks! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    P.S Maybe you can add some tutorials about animation creating .

  • There is a tutorial from Andreas

    https://forums.cocoon.io/t/construct-2- ... mples/2472

    But I personally still have problems with post link to Google Play market.

  • Guys anyone succeed to use Facebook plugin for share the highscore with a URL market link?

    I build some test app with Facebook plugin using Andy's shatter-box tutorials and it's work fine. But there is some problem with posting Play Store APP's page URL (It's can work with public site url but not Market URL) In case of GP link, the dialog text as well as Images will automatic replaced by market data.

    From Facebook Docs:

    Note: If your app share links to the iTunes or Google Play stores, we do not post any images or descriptions that you specify in the share. Instead we post some app information we scrape from the app store directly with the Webcrawler.

    And the regular solution:

    https://developers.facebook.com/docs/ap ... osting-api

    I used cocoon io Facebook plugin, but I have a cranberrygame's plugin pack too. Maybe someone can understand / explain this issue and how to implement this in practice/with plugin on C2?

    buildbox? Guys what we talking about?

    I just saw their site, and projects are very primitive. I didn't know how they build the complicated projects with only Drag and Drop manner, but for what I saw you don't have to use to much code in C2 too. The advantage of C2 is wide functionality, you can use plugins, you can use JS codes, you can make very complicated project with using arrays, AJAX, external JS etc

    And the price... It's really crazy... Almost a one hundred bucks per month (84 or 99)

    For this money, every month, you can buy some graphics assets, capx examples (for each of your target) or music, sounds etc

  • Guys who knows about "2% traffic share" in this Admob plugin. I bought that cranberrygame pack from scirra store, and figure out that there is still License key request to cancel this 2%....

  • wow Gigatron.... You are the King!

    And all your stuff with girls images, magnificent musics and space background make me feel in 80's

  • There is some incredible stuff being made with Construct2

    I'm absolutley agree with you!!!

    But I thought that the conversation not about it. The conversation about HTML5 games publisher "Many publishers do not accept construct2 html5 games" the title of this thread, but maybe I'm wrong ...

    And all I wanted to say "THAT IS NO MANY HTML PUBLISHERS" at all, and few of them not accept C2.

    Anyway it's my opinion, and maybe I'm wrong. I know only a few, and I have worked with one of them just few weeks ago.

  • I'am pretty sure publishers don't care what you use as long as the end product is great

    Hmm... We talking about HTML5 games right? How many publishers for this market do you know? I know only few. One of the biggest is a Softgames and they don't accept games created with Construct 2. It's right, many publishers have spetial C2 plugins etc but there is a pretty famous publishers that dosn't work with construct2 and it's dosen't metter how quality your game.

    On the other hand there is a publishers without C2 plugins and implementation of their API will be real headache for common C2 user.

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Nagval333

Member since 11 Nov, 2014

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