Nagval333's Recent Forum Activity

  • yapiiiii thanks for answer. But my project is by default is extremely simple without HD, lots of sprites etc. Especially in this project i can get rid from the built in behaviors and replace it. My questions is- if this simple project causes to this kind of trouble, how people create something more complicated?

    Maybe tomorrow i will check CocoonJ way...

  • fridayjams are you try to work with Cocoonj? Is its better?

  • Hi guys. I have a little problem with Intel SDK////So first of all sorry for my Eng. Second i pretty newbie with all this stuff. I saw few tutorials about exporting to android via Intel SDK by Crosswalk including Ashley's last guide. And i decided to test my little game. And i was pleasantly surprised how simple and correct its work. I have tested a game on my few android devices and its run perfectly EXCEPT one thing- terrible lags when Behavior: Physic is working. Now a few important things- 1)my game is pretty simple and have only few animation scenes (its a kind of memory game). 2)the major problem/theLAG is on a Construct Built-in Behavior: Physic. Simple action become very lagy. So if someone have a idea or have a experiences with this subject i will glad to read it.

    P.S i saw/read in a branches about SDK/Cocoonj that people use SDK even for a heavy projects and its runs ok/////Maybe i have to try Cocoonj?

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  • Many thanks Minor

  • Hi, first sorry for my English. I have a little problem with counting how many times index appear in a array/// for example: 0-dog,1-dog, 2-dog, 3-cat, so final number of dogs is a three and cats is a one.

    If someone have answer i will happy to read it/see a capx...

    P.S I have run a search but find nothing (there are tons of data here so maybe i miss the answer)

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Nagval333

Member since 11 Nov, 2014

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