winkr7's Recent Forum Activity

  • No, I never got a missile homing addin.

  • The main new thing in MV is the way they build hydroencephalitic headed cartoonish animation figures by adjusting the ears, the eyebrows and etc etc etc. They use 48x48 sprites now instead of 32x32. They also have side view combat back again.

    You download other peoples javascript addins, same as for c2. MV runs HTML5 so the game can come directly off a website, no installation (just like c2). C2 is far more powerful than MV, but its going to be harder to learn.

  • Hello;

    Thanks for the helpful replies.

    yours

    winkr7

  • Hello;

    Suppose I want to know if a UID is a sprite or a text box?

    How do I find the string of the object name, ie "sprite" from a UID value? Its possible the UID may not be an

    object instance.

    thanks for your time

    yours

    Winkr7

  • I used MV and ACE. The new RPG maker has lots of third party (javascript) addins that make all kinds of things possible. All the art though is childlike with "Really Big Heads".

    If you just want to make an RPG, and big heads don't bother you, then RPG maker is the way to go. You will have something up and working in no time.

    C2 isn't just for RPGs, so it would take more time to make in c2.

    yours

    winkr7

  • I believe static variables are not effected by a change in layout according to the manual:

    If the variable is marked static in the Event Variable dialog it will persist its value permanently, like a global variable.

    yours

    Winkr7

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  • rexrainbow;

    I can't load your capx because it was built by a later (beta) version of C2. I think I can set the version back some kind of way, but unless you are using new features in the beta it might be helpful to do a capx build with a release version of c2.

    thanks for your time

    yours

    winkr7

  • rexrainbow

    You have "pick all edges" twice in the event editor for graph under SOL -edges.

    yours

    winkr7

  • rexrainbow

    I like the random graph demo. Yes you could check for crossing links with the condition: overlapped.

    Are you going to make a layout editor for this addin?

    Does the least path calculation have an option for one-way edges?. I know you did this for the Board addin,

    yours

    Winkr7

  • rexrainbow

    In your example demo, none of the brown lines cross. If I wanted to add another node to your demo I want to be sure that when I create links to the other nodes the brown lines don't cross, or if they do cross--where do they cross (the layout x,y coord of the crossing point).

    As an example, connect the node in the upper left corner of the layout to the lower right corner. It will generate a long brown link that corsses 5 or 6 other brown links. THe programmer wants to be able to detect this condition (true--yes it crosses at least one other node link). Later on you may want to add where it crosses.

    I am calling node link what you are calling edge. So yes, if the edge is a line do they cross.

    yours

    Winkr7

  • If you are making a galactic star game for instance with your graph, you still want to know the "cost" of the 3 worm hole jumps and where is the "nearest enemy system that does not have a star base" filter type question.

    Also, it would be very useful to identify where graph links cross eachother. Your example has no crossing links.

    A builder of the graph might want to avoid crossing links since it will interfere with the user-interface and presentation--or at least know the location where they cross.

    yours

    Winkr7

  • Looks great. I assume you will have a "nearest" option as you do in Board? And the other things in SLG movement (like the filter functions).

    Also, Sometimes it is nice to be able to get a list of all the nodes that comprise a closed loop around a point--if such a simple closed loop exists.

    yours

    winkr7

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winkr7

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