Converts a tiled background in a 3D cylinder.
Creates a Three.js point light object.
Allows to notify objects that an event has happened. Also, allows to observe when an instance variable changes.
Converts a sprite in a 3D plane with animations. (Requires SimpleThree and SimpleThree_Camera)
Moves an object as in the first versions of Resident Evil. You can find ACEs docs here: https://github.com/JeyDotC/construct2-tank_movement
Converts a tiled background in a 3D box or a plane. (Requires SimpleThree)
Represents a 3D Camera. This behavior will use the X and Y coordinates of the instance to position itself. The angle is used as the Y angle. (Requires SimpleThree)
Creates a secondary canvas to render Three JS objects
Creates bullets by rules
Allows to create groups layers which collisions are isolated from each other.
Implementation of a circular list data structure.
Applies a Name and/or a series of tags to an object and allows to pick those object by Name or Tag.
Member since 17 Oct, 2014