Allows to create groups layers which collisions are isolated from each other.
Shows the basic capabilities of the plugin like: Collisions isolation and operations on multiple layers with single action.
Saving a game with this plugin active causes a Javascript error.
Javascript error!
Uncaught ReferenceError: storedGroups is not defined
localhost/LayerGroups_plugin.js, line 98 (col 18)
This may be a bug in Construct 2 or a third party yada yada yada
I was able to edit the plugin's runtime.js file to fix saving. Turns out the key and the storedGroups variables were being called before being properly defined.
Thanks for the report, will try to fix it as soon as possible.
Alternatively, you can always fork the repo and create a pull request here: github.com/JeyDotC/construct2-layergroups
I guess this does not work with Physics collisions.
Not tested on physics, in fact.
Also, I suspect that path finding plugin is inmune to this one due to its async nature.
I'm planning to create a complimentary path-finding plugin based on nodes.
I tried it with physics objects and it doesn't affect their collisions. Guess physics collisions can't be layered at all as it would require a hack of the physics behavior itself.