Version 3.0 is here!
So, what's new?
Now characters bleed when receiving damage!
Player and pistol men objects have new animations so they are better place holders.
Unified PlayerGun and EnemyGun into a single Weapon object. This makes creation of new weapons less cumbersome.
[quote:3ih2v5cd]Note: a consequence of this is that you cannot switch weapons while reloading, that will be fixed when I add a "cancel reload" action to jj_Weapon.
Added some sounds:
- Weapon shoots
- Bullet impact (on characters only)
- Doors opening/closing
- Health picking up
- Ammunition/weapons picking up
Added music: This includes a new trigger that changes the song when player collisions with it.
Added Investigate behavior! When enemies see an investigation subject (like blood, a dead body or an explossion) they will go to that object to check what's going on.
Added war fog! With this feature, you'll be able to hide parts of the level to the player until it goes into the room or touches a special trigger that makes the room get revealed. The war fogs are squares, but they can be grouped so you can hide and show rooms with any shape.
Added new level 04-Hideout right before the weapon's showcase. This shows the new Warfog feature.
Switch weapon on ammunition depleted: Now when player uses all the ammunition of a weapon, it will switch to the most powerful weapon available automatically.
Added multiple door open styles.
Pistol men LoS is proportional to Weapon Zoom Rate.
Created the Settigs sheet. For future settings menu.
Added Exit menu to allow player close the game.
Added object bank: This is a layout which sole purpose is to hold all game objects so C2 will have somewhere to take default values from.
Added a secret level select: If you press | (or namely, the button at the left of 1 in the alphanumeric keyboard), a dropdown list will be displayed, allowing you pick any level.